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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5989292" data-attributes="member: 6698278"><p>It doesn't bother everyone but it bothers a LOT more people than just us. It's not arbitrary either - read my post above this one.</p><p></p><p></p><p></p><p>I dislike it because it jars me out of my immersion and causes me to not be able to take the game seriously.</p><p></p><p></p><p></p><p>Here is where I think you are getting off base. You are playing your character. You are inside that character's head. If you decide for whatever reason that guy wants to hang from a chandelier nobody is saying that is bad. At least I'm not for sure. We are talking about mechanics where the player steps back and makes decisions for the character that the character couldn't be aware of.</p><p></p><p></p><p>When it comes to internal motivations I leave it to the player/character relationship. I'm not worried and I would never tell a player that he's doing something out of character. I might mention it after the game. But the assumption is that whatever the player makes his character do his character actually did that. So it's at least no longer out of character. Unlike a movie this is a game where things are supposedly happening in a game world dynamically.</p><p></p><p>Hope this clears things up. I think if you are concerned about your examples then don't be because we aren't worried about that stuff. Honest.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5989292, member: 6698278"] It doesn't bother everyone but it bothers a LOT more people than just us. It's not arbitrary either - read my post above this one. I dislike it because it jars me out of my immersion and causes me to not be able to take the game seriously. Here is where I think you are getting off base. You are playing your character. You are inside that character's head. If you decide for whatever reason that guy wants to hang from a chandelier nobody is saying that is bad. At least I'm not for sure. We are talking about mechanics where the player steps back and makes decisions for the character that the character couldn't be aware of. When it comes to internal motivations I leave it to the player/character relationship. I'm not worried and I would never tell a player that he's doing something out of character. I might mention it after the game. But the assumption is that whatever the player makes his character do his character actually did that. So it's at least no longer out of character. Unlike a movie this is a game where things are supposedly happening in a game world dynamically. Hope this clears things up. I think if you are concerned about your examples then don't be because we aren't worried about that stuff. Honest. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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