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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Crazy Jerome" data-source="post: 5989927" data-attributes="member: 54877"><p>Mostly true, but with one huge exception. Strong immersionists were always vehemently against it, to the point that anything smacking of author stance was supposed to be subsumed into the characterization. That is, the game system might force you to sort of consider something from author stance, but if it did, you were supposed to get so far inside your character's head that you could marry that player-driven action to some rationalized course for the fictional character. A character in a horror story can go down into the basement alone (genre convention) but <strong>must</strong> have a rationalized reason for doing so, however flimsy it appears in the light of day.</p><p> </p><p>This is a huge reason, IMHO, why such immersionists resist examination of what is going on. The more light you show on that rationalization, the less functional it becomes for them. That's a big part of the basis of my distinction between "deep" immersion and "shallow" immersion. I also speculate (wildly) that this is why there has been no definitive, clear explanation of deep immersion by one of its proponents. That would necessarily require the author to analyze what is going on in his head and at the table, later, after very carefully not doing so during the experience. I'm not saying that is impossible, but naturally it would be difficult.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5989927, member: 54877"] Mostly true, but with one huge exception. Strong immersionists were always vehemently against it, to the point that anything smacking of author stance was supposed to be subsumed into the characterization. That is, the game system might force you to sort of consider something from author stance, but if it did, you were supposed to get so far inside your character's head that you could marry that player-driven action to some rationalized course for the fictional character. A character in a horror story can go down into the basement alone (genre convention) but [B]must[/B] have a rationalized reason for doing so, however flimsy it appears in the light of day. This is a huge reason, IMHO, why such immersionists resist examination of what is going on. The more light you show on that rationalization, the less functional it becomes for them. That's a big part of the basis of my distinction between "deep" immersion and "shallow" immersion. I also speculate (wildly) that this is why there has been no definitive, clear explanation of deep immersion by one of its proponents. That would necessarily require the author to analyze what is going on in his head and at the table, later, after very carefully not doing so during the experience. I'm not saying that is impossible, but naturally it would be difficult. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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