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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="JamesonCourage" data-source="post: 5989974" data-attributes="member: 6668292"><p>I'm familiar with the phrase, the sentence just didn't seem complete. (As written, it seems like you said "mostly because adventurers, whether murderhobos or shining heroes." I'm not sure what that means, exactly. Is it "mostly because they're adventurers"?)</p><p></p><p>True. Only to an extent.</p><p></p><p>If I want to be a fire mage, and I prepare fire spells, I <em>am</em> rewarded for that choice by getting fire spells, like I want. I have no need to ever even learn illusion spells. Wanting this to be the "smart" choice leads us back to "not every character needs to be super efficient and pragmatic" again.</p><p></p><p>Though, again, I'm okay with the style of design that rewards that level of focus. If you're a fire mage, you get a bonus with Fire spells (giving you incentive to pick them over other spells). Makes sense to me.</p><p></p><p>Your want here isn't unreasonable, though I think the assertion that I've seen that "if you don't prepare the best spells at all times, you're not RPing what your character would do" to be misleading (at best). This just depends on the character personality, which is what I was pointing out.</p><p></p><p>Again, though, I'm down for "fire mage, huh? Have extra fire damage for your fire spells" as a design method.</p><p></p><p>I think that'd be <em>avoiding</em> bad guys, personally. But taking them out quickly (if you can't avoid them) would qualify. It's just order of ease.</p><p></p><p>Of course, I just described one personality type (and mostly in jest); once we get into duty, or characters who have taken vows/oaths, characters who live by codes, characters who like a challenge, etc., we might swing towards any number of possible methods for engaging enemies.</p><p></p><p>In Final Fantasy 2 (not 4!), you have to fight the four elementals over the course of the game. Rubicant (the fire elemental) was always my favorite, personality-wise. Towards the end of the game, you fight all four back-to-back, and it's not an easy fight (unless you've leveled up a lot), and you don't get time out of combat to heal (they hit you all in a row). After defeating the first three, Rubicant heals the entire party before you fight him, because he wants a fair, good fight. That always struck me as awesome. It's an honor/challenge thing, even if it gimps him or causes him to lose.</p><p></p><p>There's just different personalities out there, and they interact with "preparing the best spells" in a lot of different ways. And, to that end, picking "bad" spells, even if it gets you killed, doesn't mean you aren't playing an intelligent character, or aren't RPing your character, or the like. It just means your character values something (like honor or challenge) over (near) assured survival. And I like that variety. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5989974, member: 6668292"] I'm familiar with the phrase, the sentence just didn't seem complete. (As written, it seems like you said "mostly because adventurers, whether murderhobos or shining heroes." I'm not sure what that means, exactly. Is it "mostly because they're adventurers"?) True. Only to an extent. If I want to be a fire mage, and I prepare fire spells, I [I]am[/I] rewarded for that choice by getting fire spells, like I want. I have no need to ever even learn illusion spells. Wanting this to be the "smart" choice leads us back to "not every character needs to be super efficient and pragmatic" again. Though, again, I'm okay with the style of design that rewards that level of focus. If you're a fire mage, you get a bonus with Fire spells (giving you incentive to pick them over other spells). Makes sense to me. Your want here isn't unreasonable, though I think the assertion that I've seen that "if you don't prepare the best spells at all times, you're not RPing what your character would do" to be misleading (at best). This just depends on the character personality, which is what I was pointing out. Again, though, I'm down for "fire mage, huh? Have extra fire damage for your fire spells" as a design method. I think that'd be [I]avoiding[/I] bad guys, personally. But taking them out quickly (if you can't avoid them) would qualify. It's just order of ease. Of course, I just described one personality type (and mostly in jest); once we get into duty, or characters who have taken vows/oaths, characters who live by codes, characters who like a challenge, etc., we might swing towards any number of possible methods for engaging enemies. In Final Fantasy 2 (not 4!), you have to fight the four elementals over the course of the game. Rubicant (the fire elemental) was always my favorite, personality-wise. Towards the end of the game, you fight all four back-to-back, and it's not an easy fight (unless you've leveled up a lot), and you don't get time out of combat to heal (they hit you all in a row). After defeating the first three, Rubicant heals the entire party before you fight him, because he wants a fair, good fight. That always struck me as awesome. It's an honor/challenge thing, even if it gimps him or causes him to lose. There's just different personalities out there, and they interact with "preparing the best spells" in a lot of different ways. And, to that end, picking "bad" spells, even if it gets you killed, doesn't mean you aren't playing an intelligent character, or aren't RPing your character, or the like. It just means your character values something (like honor or challenge) over (near) assured survival. And I like that variety. As always, play what you like :) [/QUOTE]
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