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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Tony Vargas" data-source="post: 5993255" data-attributes="member: 996"><p>Bards fall pretty far clear of the mark, as arcanists or para-druids, yeah. In 3.x there was the Marshal, which was a very disappointing class that was none-the-less leaderish, in the non-healing sense of the role, and the ever-customizeable fighter could take up some 'tactical' slack with some builds. But, yes, though I didn't realize I was doing it at the time, I spent one 3e campaign (1-14th), trying to get something a bit like a warlord out of a multiclass fighter build. It was a fun character to RP, but the mechanics always fell short. The Warlord was really something, opening up a whole range of martial characters that before had been very poorly modeled, if at all.</p><p></p><p>I'd think it is, actually, the distinction is mostly attitude. A little re-skinning and oddball choices and you could take tightly-coupled mechanics and make them stand for something their designers never envisaged. The PC might be stunned, for instance to find that, though he's trained all his life to be a 'Samurai' he's actually a Paladin/Monk/Sorcerer... ("But, in the rarefied moment of <em>zan-shin</em> I wield my <em>katana</em> with unerring accuracy!" "Yeah, that's just me having you cast True Strike - and it's just a masterwork bastard sword.")</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5993255, member: 996"] Bards fall pretty far clear of the mark, as arcanists or para-druids, yeah. In 3.x there was the Marshal, which was a very disappointing class that was none-the-less leaderish, in the non-healing sense of the role, and the ever-customizeable fighter could take up some 'tactical' slack with some builds. But, yes, though I didn't realize I was doing it at the time, I spent one 3e campaign (1-14th), trying to get something a bit like a warlord out of a multiclass fighter build. It was a fun character to RP, but the mechanics always fell short. The Warlord was really something, opening up a whole range of martial characters that before had been very poorly modeled, if at all. I'd think it is, actually, the distinction is mostly attitude. A little re-skinning and oddball choices and you could take tightly-coupled mechanics and make them stand for something their designers never envisaged. The PC might be stunned, for instance to find that, though he's trained all his life to be a 'Samurai' he's actually a Paladin/Monk/Sorcerer... ("But, in the rarefied moment of [i]zan-shin[/i] I wield my [i]katana[/i] with unerring accuracy!" "Yeah, that's just me having you cast True Strike - and it's just a masterwork bastard sword.") [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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