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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5993543" data-attributes="member: 87792"><p>What do you mean "the vast majority of people"? A lot of people have independently come up with the idea September 11 was an inside job from the US government.</p><p> </p><p></p><p> </p><p>Oh, no, it's not that. When I was sixteen I'd probably have agreed with you. I've learned a lot in the meantime - and when I was sixteen I made a lot of mountains out of molehills.</p><p> </p><p> </p><p> </p><p>And once again you turn out to make a statement that is almost completely wrong.</p><p> </p><p>Plot Coupons are <em>absolutely </em>linked to abstraction. The link is not, however, a directly causal one normally. The link is that both are saying "We want the world to work this way, and to not sweat the small stuff". They are focussing on different areas; abstractions are about not getting bogged down in operational details whereas plot coupons are generally about pacing and narrative ebb and flow, and giving people incentives to do things that would work out badly from an operational standpoint. Without some sort of plot coupon you end up with almost all fights ending up like <a href="http://www.enworld.org/forum/www.youtube.com/watch?v=4DzcOCyHDqc" target="_blank">Indiana Jones vs the swordsman</a>. And while that's one of my favourite fight scenes in film it works precisely because it's a subversion.</p><p> </p><p>Both abstraction and plot coupons are about getting the game to flow smoothly without getting bogged down in mechanics - and to have both inputs and outcomes like the ones you'd expect based on the setting. They just do it at slightly different levels of zoom and control. If you want me to understand that they are unrelated then you are asking me to understand something that simply isn't true.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5993543, member: 87792"] What do you mean "the vast majority of people"? A lot of people have independently come up with the idea September 11 was an inside job from the US government. Oh, no, it's not that. When I was sixteen I'd probably have agreed with you. I've learned a lot in the meantime - and when I was sixteen I made a lot of mountains out of molehills. And once again you turn out to make a statement that is almost completely wrong. Plot Coupons are [I]absolutely [/I]linked to abstraction. The link is not, however, a directly causal one normally. The link is that both are saying "We want the world to work this way, and to not sweat the small stuff". They are focussing on different areas; abstractions are about not getting bogged down in operational details whereas plot coupons are generally about pacing and narrative ebb and flow, and giving people incentives to do things that would work out badly from an operational standpoint. Without some sort of plot coupon you end up with almost all fights ending up like [URL="http://www.enworld.org/forum/www.youtube.com/watch?v=4DzcOCyHDqc"]Indiana Jones vs the swordsman[/URL]. And while that's one of my favourite fight scenes in film it works precisely because it's a subversion. Both abstraction and plot coupons are about getting the game to flow smoothly without getting bogged down in mechanics - and to have both inputs and outcomes like the ones you'd expect based on the setting. They just do it at slightly different levels of zoom and control. If you want me to understand that they are unrelated then you are asking me to understand something that simply isn't true. [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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