Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5994418" data-attributes="member: 710"><p>Here's my thought: Ticking off an encounter power for Come and Get It so that your "Hey Bro" actually brings your enemy closer to you is as "dissociated" as the fact that you roll a d20 and add some number to determine whether your attack hits.</p><p></p><p>The d20 and the math calculaitons behind it are nothing the character is aware of, but it determines whether something he thinks and plans to do actually works out, and that the player is highly aware of.</p><p></p><p>To get rid of such dissassociative effects, we'd basically have to move to a "DM/computer rolls all the dice and tracks all mechanical resources". </p><p></p><p>Think about how you character would eventually play out under such a scenario. You don't know the rules resolution at all. You don't know whether your taunt doesn't work because you failed a dice roll, or a target was out of range or immune to forced movement, or because you already ticked of a power for this combat. You don't know if you have 30 hit points or 1 hit point.</p><p>You would probably still eventually get a "feel" for what is going. You don't know your number of hit points, but you may learn that after a few swings of an enemy, you're hurting, but you will usually be able to deal with a few. You probably know that taunting enemies works only seldomly and isn't worth trying more than once in any given combat, but you know it can work. </p><p></p><p>That doesn't mean the results are "realisytic" - for example, you will probably never encounter a situation where you or one of your friends are killed instantly by an attacker. You know the start of combat usually ends up in bruises, glances or outright misses.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5994418, member: 710"] Here's my thought: Ticking off an encounter power for Come and Get It so that your "Hey Bro" actually brings your enemy closer to you is as "dissociated" as the fact that you roll a d20 and add some number to determine whether your attack hits. The d20 and the math calculaitons behind it are nothing the character is aware of, but it determines whether something he thinks and plans to do actually works out, and that the player is highly aware of. To get rid of such dissassociative effects, we'd basically have to move to a "DM/computer rolls all the dice and tracks all mechanical resources". Think about how you character would eventually play out under such a scenario. You don't know the rules resolution at all. You don't know whether your taunt doesn't work because you failed a dice roll, or a target was out of range or immune to forced movement, or because you already ticked of a power for this combat. You don't know if you have 30 hit points or 1 hit point. You would probably still eventually get a "feel" for what is going. You don't know your number of hit points, but you may learn that after a few swings of an enemy, you're hurting, but you will usually be able to deal with a few. You probably know that taunting enemies works only seldomly and isn't worth trying more than once in any given combat, but you know it can work. That doesn't mean the results are "realisytic" - for example, you will probably never encounter a situation where you or one of your friends are killed instantly by an attacker. You know the start of combat usually ends up in bruises, glances or outright misses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top