Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5994914" data-attributes="member: 23935"><p>I agree; most of D&D is small-step results-sim. The players don't get to walk through the process of the small flurry of blows that result in a single hit. We get to determine the result of a round of combat. Contrast this with games like Hero where every blow, block, dodge, and hit is tracked.</p><p></p><p>There are process sims -- the hiring of henchmen in 1e as you point out and the pummel/grapple/overbear in both 1e and 3e are multi-step in-depth modeling of process and generally shunned for their complexities.</p><p></p><p>I say small-step result sims as to the simulation is broken down into generally very small chunks to avoid post-hoc narration and separation of mental vision/expectation between the participants.</p><p></p><p></p><p></p><p></p><p>Hero has the same basic premise -- powers work like <em>this</em> -- all expressions of a powers have the same basic structure. What Hero has that makes the system work better for me is an extra step where the character designer associates the power with in-world fiction and that association can then consistently be used to adjudicate interactions with the rest of the universe.</p><p></p><p>Power is through a device? Then it can be stolen, potentially broken, or otherwise incapaitated. Power is gravitic? Then an invisible object between the origin and the target is likely to get affected as well. Power is held in an arcane tattoo? A specific wound or magical suppression is necessary to stop the power (and thus the power costs more than the glove).</p><p></p><p>I find this association more tolerable than the pragmatic reskinning of powers to suit any situation that people talk about happening in 4e. <em>This</em> seems to be the best expression of my power this round, this is what I'll use. They've moved into a formation that invalidates that expression? I'll use <em>this</em> one instead.</p><p></p><p>This moves the power away from the character (he can do X because of Y) into a resource for the player (this is an ability you can always call on when playing this character; please attach it to the game world when you use it).</p></blockquote><p></p>
[QUOTE="Nagol, post: 5994914, member: 23935"] I agree; most of D&D is small-step results-sim. The players don't get to walk through the process of the small flurry of blows that result in a single hit. We get to determine the result of a round of combat. Contrast this with games like Hero where every blow, block, dodge, and hit is tracked. There are process sims -- the hiring of henchmen in 1e as you point out and the pummel/grapple/overbear in both 1e and 3e are multi-step in-depth modeling of process and generally shunned for their complexities. I say small-step result sims as to the simulation is broken down into generally very small chunks to avoid post-hoc narration and separation of mental vision/expectation between the participants. Hero has the same basic premise -- powers work like [I]this[/I] -- all expressions of a powers have the same basic structure. What Hero has that makes the system work better for me is an extra step where the character designer associates the power with in-world fiction and that association can then consistently be used to adjudicate interactions with the rest of the universe. Power is through a device? Then it can be stolen, potentially broken, or otherwise incapaitated. Power is gravitic? Then an invisible object between the origin and the target is likely to get affected as well. Power is held in an arcane tattoo? A specific wound or magical suppression is necessary to stop the power (and thus the power costs more than the glove). I find this association more tolerable than the pragmatic reskinning of powers to suit any situation that people talk about happening in 4e. [I]This[/I] seems to be the best expression of my power this round, this is what I'll use. They've moved into a formation that invalidates that expression? I'll use [I]this[/I] one instead. This moves the power away from the character (he can do X because of Y) into a resource for the player (this is an ability you can always call on when playing this character; please attach it to the game world when you use it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top