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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 5994984" data-attributes="member: 22779"><p>Yes, but, there is a danger here of painting with an overly large brush. It's pretty rare that you would change the skin of the power round by round. I'd say it's far, far more common that a power will remain virtually unchanged throughout the character's life. At least most powers work like this.</p><p></p><p>I know that my current warlock's powers have a single "skin" that has never changed since I created the character. Granted, these are "magic" powers, so, they get a pass. But, otoh, my Warlord that I played for a fair while also didn't have to reskin any of his powers from round to round. I can't recall any major issues with any of his powers. Again, granted, warlord powers almost always affect allies, so, it makes a certain degree of sense for his powers to function within the narrative of the game - it's not like his allies are going to say, "Oh, that opening in the baddies defenses you just pointed out? Naw, I don't want to hit that." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Outside of a very small number of problematic powers (the oft mentioned CaGI being a prime example), I have trouble thinking of any powers that need to be reskinned round by round, or even encounter to encounter.</p><p></p><p>I mean, take "tripping the ooze" as an example. That's one that gets held up as problematic. Ok, fine, you reskin the tripping power for that specific encounter and that specific creature. But, how often is this coming up in a campaign? How many oozes is the party facing over the course of fifteen or twenty levels?</p><p></p><p>Is is possible that you would have to reskin a power a bunch of times? Sure. But, is it likely?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5994984, member: 22779"] Yes, but, there is a danger here of painting with an overly large brush. It's pretty rare that you would change the skin of the power round by round. I'd say it's far, far more common that a power will remain virtually unchanged throughout the character's life. At least most powers work like this. I know that my current warlock's powers have a single "skin" that has never changed since I created the character. Granted, these are "magic" powers, so, they get a pass. But, otoh, my Warlord that I played for a fair while also didn't have to reskin any of his powers from round to round. I can't recall any major issues with any of his powers. Again, granted, warlord powers almost always affect allies, so, it makes a certain degree of sense for his powers to function within the narrative of the game - it's not like his allies are going to say, "Oh, that opening in the baddies defenses you just pointed out? Naw, I don't want to hit that." :) Outside of a very small number of problematic powers (the oft mentioned CaGI being a prime example), I have trouble thinking of any powers that need to be reskinned round by round, or even encounter to encounter. I mean, take "tripping the ooze" as an example. That's one that gets held up as problematic. Ok, fine, you reskin the tripping power for that specific encounter and that specific creature. But, how often is this coming up in a campaign? How many oozes is the party facing over the course of fifteen or twenty levels? Is is possible that you would have to reskin a power a bunch of times? Sure. But, is it likely? [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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