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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="D'karr" data-source="post: 5995070" data-attributes="member: 336"><p>I think a lot of the "issues" that seem to crop up about 4e have more to do with the terminology used by the mechanical aspect than the actual mechanics of the aspect.</p><p></p><p>Working with common usage English words within the mechanics seems to have this effect when not used as a keyword. For example, when I see the "Fire" keyword I take note of it from a mechanical aspect. It will probably do fire damage, possibly set objects ablaze, it has the possibility of inflicting ongoing damage, and I can even make the leap that "Cold" effects might hamper it. This all came from a simple keyword, a mechanical construct.</p><p></p><p>However, when the words prone or unconscious are used within a power they might refer to a mechanical condition, or the common language use, and sometimes both. This may create confusion for some. How can you knock an ooze, or a snake prone? How can a warlord shout you back to life if you are unconscious? If the mechanical terminology for prone were keywords such as "off-balance" or "extended", and the one for unconscious was "out-of-it" or "knocked-out", then the confusion can be alleviated/mitigated.</p><p></p><p>You can knock an ooze "off-balance" or "extended" the mechanical effect would be the same as the current "prone" condition. However, since I'm not using the common language usage of "prone" it is clear that I'm talking about a mechanical effect - the creature takes a -2 to attacks, grants combat advantage to adjacent creatures, and gains a +2 to defenses against ranged combatants.</p><p></p><p>If a combatant is "out-of-it" the mechanical aspects of it could be the same as the current "unconscious" condition. Except that when you are "out-of-it" you are drifting in and out of consciousness just as a boxer that has been knocked-out. This takes care of the language use of unconscious.</p><p></p><p>Bloodied is another one, but it is obviously understood that "bloodied" is a mechanical condition, whereas prone and unconscious can be attributed to a mechanical condition or to their common language use.</p><p></p><p>I never had a problem with it. Because I understood the mechanical framework. But explaining it that way, or better yet, presenting it that way would have gone a long way to alleviate the "issue".</p></blockquote><p></p>
[QUOTE="D'karr, post: 5995070, member: 336"] I think a lot of the "issues" that seem to crop up about 4e have more to do with the terminology used by the mechanical aspect than the actual mechanics of the aspect. Working with common usage English words within the mechanics seems to have this effect when not used as a keyword. For example, when I see the "Fire" keyword I take note of it from a mechanical aspect. It will probably do fire damage, possibly set objects ablaze, it has the possibility of inflicting ongoing damage, and I can even make the leap that "Cold" effects might hamper it. This all came from a simple keyword, a mechanical construct. However, when the words prone or unconscious are used within a power they might refer to a mechanical condition, or the common language use, and sometimes both. This may create confusion for some. How can you knock an ooze, or a snake prone? How can a warlord shout you back to life if you are unconscious? If the mechanical terminology for prone were keywords such as "off-balance" or "extended", and the one for unconscious was "out-of-it" or "knocked-out", then the confusion can be alleviated/mitigated. You can knock an ooze "off-balance" or "extended" the mechanical effect would be the same as the current "prone" condition. However, since I'm not using the common language usage of "prone" it is clear that I'm talking about a mechanical effect - the creature takes a -2 to attacks, grants combat advantage to adjacent creatures, and gains a +2 to defenses against ranged combatants. If a combatant is "out-of-it" the mechanical aspects of it could be the same as the current "unconscious" condition. Except that when you are "out-of-it" you are drifting in and out of consciousness just as a boxer that has been knocked-out. This takes care of the language use of unconscious. Bloodied is another one, but it is obviously understood that "bloodied" is a mechanical condition, whereas prone and unconscious can be attributed to a mechanical condition or to their common language use. I never had a problem with it. Because I understood the mechanical framework. But explaining it that way, or better yet, presenting it that way would have gone a long way to alleviate the "issue". [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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