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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Nagol" data-source="post: 5995310" data-attributes="member: 23935"><p>I had to go look up Rain of Blows; I don't know 4e well. Rain of Blows is associated -- the character has an ability to "turn up the heat" as it were. He knows it, it conforms to the genre, and he can take advantage of the ability. The only disassociated point is the recovery.</p><p></p><p>Imagine a scenario where the character uses RoB in round one killing his opponent and is stuck on a overlook watching the rest of the combat and resting. Two minutes later, a demon teleports up to him and the character is still too tired from his single action to repeat it, but finds he can still do <insert other heavy strenuous activity like encounter powers, daily powers, or stunts>. The character can't say "I'm too tired" because he can do more intense stuff still. How does the character rationalise his inability to perform that one move? </p><p></p><p>My preference would have recovery mechanisms that tie into the nature of the power and world fiction rather than simple flat periods, but the game designers wanted consistent game elements more than associated elements. I can wink at encounter powers if I need to, but I find they're pretty gamist.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5995310, member: 23935"] I had to go look up Rain of Blows; I don't know 4e well. Rain of Blows is associated -- the character has an ability to "turn up the heat" as it were. He knows it, it conforms to the genre, and he can take advantage of the ability. The only disassociated point is the recovery. Imagine a scenario where the character uses RoB in round one killing his opponent and is stuck on a overlook watching the rest of the combat and resting. Two minutes later, a demon teleports up to him and the character is still too tired from his single action to repeat it, but finds he can still do <insert other heavy strenuous activity like encounter powers, daily powers, or stunts>. The character can't say "I'm too tired" because he can do more intense stuff still. How does the character rationalise his inability to perform that one move? My preference would have recovery mechanisms that tie into the nature of the power and world fiction rather than simple flat periods, but the game designers wanted consistent game elements more than associated elements. I can wink at encounter powers if I need to, but I find they're pretty gamist. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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