Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 5995351" data-attributes="member: 336"><p>In all editions of DnD that rate has probably been sustained for me. About 95% of the "rules" I don't have a problem with. Then there is that "bothersome" 5%.</p><p></p><p>The "problem", those of us that want to understand where you are coming from have, is that you mention that in prior editions you had no problem, but with 4e 5% of the powers give you a problem. </p><p></p><p>What did you do in prior editions with "rules" that gave you problems. For me the other 5% I either ignored, modified, or adjusted my expectations for. It's just a game after all, nobody is going to die if I do it "wrong."</p><p></p><p></p><p></p><p>Okay, for the purpose of what you are saying I'll use that definition. Then you go on to make this assertion.</p><p></p><p></p><p></p><p>If Disassociative Mechanics, according to your definition, are when a character and a player are driven apart, I'd appreciate it if you could explain what function of HP is NOT disassociative, by that definition. The character has no "connection" except mechanically to HP. HP is completely a metagame construct. It's not a resource that he (the character) can use or replenish, like filling up a waterskin. It's not something that he (the character) can decide to expend in any way. What is the "connection" in this case that exists, on the character side? I can understand how a player interacts with HP, but what is the interaction from the character side?</p><p></p><p>By the same token the character doesn't know anything about the metagame construct called a daily or encounter power. The <strong>player</strong> understands it and interacts with it at the metagame level. In the "game fiction" the character doesn't know anything about daily, or encounter powers, levels, initiative, XP, HP, AC, speed, or any of the hundreds of metagame constructs that the game provides. </p><p></p><p>It would be quite jarring if the <strong><em>characters</em></strong> talked to each other in the "game fiction" and said things like, "Dude, I just blew my Initiative roll." "Man you really kicked ass when you spent Come and Get It." "That was some awesome Fireball, how many points of damage did you do with that?" Or discussed things<strong> as characters</strong> such as, "I only have 2 hit points left, come heal me!!" It is assumed that all that "talk" is happening Out of Character. It's happening at the metagame level.</p><p></p><p>So when someone makes a statement such as "I have no problem telling that a daily martial attack is dissociative and hit points are not", it seems quite strange. If one is disassociative because it drives the player and character apart, I don't see how the other one wouldn't.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5995351, member: 336"] In all editions of DnD that rate has probably been sustained for me. About 95% of the "rules" I don't have a problem with. Then there is that "bothersome" 5%. The "problem", those of us that want to understand where you are coming from have, is that you mention that in prior editions you had no problem, but with 4e 5% of the powers give you a problem. What did you do in prior editions with "rules" that gave you problems. For me the other 5% I either ignored, modified, or adjusted my expectations for. It's just a game after all, nobody is going to die if I do it "wrong." Okay, for the purpose of what you are saying I'll use that definition. Then you go on to make this assertion. If Disassociative Mechanics, according to your definition, are when a character and a player are driven apart, I'd appreciate it if you could explain what function of HP is NOT disassociative, by that definition. The character has no "connection" except mechanically to HP. HP is completely a metagame construct. It's not a resource that he (the character) can use or replenish, like filling up a waterskin. It's not something that he (the character) can decide to expend in any way. What is the "connection" in this case that exists, on the character side? I can understand how a player interacts with HP, but what is the interaction from the character side? By the same token the character doesn't know anything about the metagame construct called a daily or encounter power. The [B]player[/B] understands it and interacts with it at the metagame level. In the "game fiction" the character doesn't know anything about daily, or encounter powers, levels, initiative, XP, HP, AC, speed, or any of the hundreds of metagame constructs that the game provides. It would be quite jarring if the [B][I]characters[/I][/B] talked to each other in the "game fiction" and said things like, "Dude, I just blew my Initiative roll." "Man you really kicked ass when you spent Come and Get It." "That was some awesome Fireball, how many points of damage did you do with that?" Or discussed things[B] as characters[/B] such as, "I only have 2 hit points left, come heal me!!" It is assumed that all that "talk" is happening Out of Character. It's happening at the metagame level. So when someone makes a statement such as "I have no problem telling that a daily martial attack is dissociative and hit points are not", it seems quite strange. If one is disassociative because it drives the player and character apart, I don't see how the other one wouldn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top