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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 5995361" data-attributes="member: 22779"><p>But, that's because you are insisting that there is one and only one explanation for why you can't use an encounter power twice. It could simply be that the opening for Rain of Blows doesn't occur in this second combat. The "It's too strenuous" reason is only one of many. In a process sim game, sure, that would be the one and only reason and it would apply all the time. Presuming, of course, that the process-sim is inflexible enough that you can only have one explanation ever. That certainly doesn't have to be the case.</p><p></p><p>I have to say though, that this particular example is something I can see coming up more often than, say, knocking the jelly prone (is that the cousin of jumping the shark? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Stringing encounters together like this does happen fairly often.</p><p></p><p>But, is that really damaging to immersion? The character has many powers, Rain of Blows being only one of them. But, not having RoB for this part of the encounter can make that encounter more exciting - after all, it increases the danger. Maybe after this second encounter, a third one gets strung in without a short rest. </p><p></p><p>Now, we're in desperate straits. Second wind is likely gone, most, if not all encounters and dailies are spent and we're down to mostly basic attacks and at-wills. But, again, this does work from a process sim standpoint. The longer the fight goes, the less go-juice the character has. He's gone from fighting trim to 9th round Rocky swaying on his feet and barely holding it together.</p><p></p><p>Isn't this a good thing?</p><p></p><p>Compare to 3e or earlier. Ignore the hit point loss for a second - maybe the character is getting fairly frequent hp recovery from various sources. String three encounters together. What's the difference between Round 1 Fighter and Round 15 Fighter? Other than hit points, there is nothing to distinguish those two points of time. The fighter shifts 5 feet and full attacks, round after round after round.</p><p></p><p>Isn't this actually somewhat counter to process sim play? Shouldn't there be some sort of fatigue kicking in? But, pre-4e had no fatigue rules (other than straight up HP, but, you die when those run out). 4e doesn't have specific fatigue rules, but, with Daily and Encounter powers, you can certainly get the same effect. There is a significant difference between the every character in the party (not just the casters) between round 1 and round 15. </p><p></p><p>Again, isn't this a good thing?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5995361, member: 22779"] But, that's because you are insisting that there is one and only one explanation for why you can't use an encounter power twice. It could simply be that the opening for Rain of Blows doesn't occur in this second combat. The "It's too strenuous" reason is only one of many. In a process sim game, sure, that would be the one and only reason and it would apply all the time. Presuming, of course, that the process-sim is inflexible enough that you can only have one explanation ever. That certainly doesn't have to be the case. I have to say though, that this particular example is something I can see coming up more often than, say, knocking the jelly prone (is that the cousin of jumping the shark? :) ). Stringing encounters together like this does happen fairly often. But, is that really damaging to immersion? The character has many powers, Rain of Blows being only one of them. But, not having RoB for this part of the encounter can make that encounter more exciting - after all, it increases the danger. Maybe after this second encounter, a third one gets strung in without a short rest. Now, we're in desperate straits. Second wind is likely gone, most, if not all encounters and dailies are spent and we're down to mostly basic attacks and at-wills. But, again, this does work from a process sim standpoint. The longer the fight goes, the less go-juice the character has. He's gone from fighting trim to 9th round Rocky swaying on his feet and barely holding it together. Isn't this a good thing? Compare to 3e or earlier. Ignore the hit point loss for a second - maybe the character is getting fairly frequent hp recovery from various sources. String three encounters together. What's the difference between Round 1 Fighter and Round 15 Fighter? Other than hit points, there is nothing to distinguish those two points of time. The fighter shifts 5 feet and full attacks, round after round after round. Isn't this actually somewhat counter to process sim play? Shouldn't there be some sort of fatigue kicking in? But, pre-4e had no fatigue rules (other than straight up HP, but, you die when those run out). 4e doesn't have specific fatigue rules, but, with Daily and Encounter powers, you can certainly get the same effect. There is a significant difference between the every character in the party (not just the casters) between round 1 and round 15. Again, isn't this a good thing? [/QUOTE]
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