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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5995416" data-attributes="member: 6698278"><p>I think the key here and perhaps I judged your simulation paragraph too harshly. I reread it and I see how you could pull that out of the other paragraph. </p><p></p><p>The way to think of things is to imagine games like movies. We've all started watching a movie and decided partway in that you just don't buy it. I do this often. Now I watch james bond,superhero, fantasy, and sci-fi moveis all the time. If I have this intolerence how can I so easily accept those genres to begin with. </p><p></p><p>Let's you the James Bond movie moonraker as an example. The villian Jaws falls into a circus tent and survives. Now we know this is not going to happen in the real world. But we buy it because it's cinematic. There are other things though I can't tolerate. If a guy gets blown out an airlock into space and survives for any length of time, I don't buy it. All this kind of stuff is interesting psychologically but of little relevance to our argument. Because it's not about realism.</p><p></p><p>Dissociative mechanics have to go a step further than just being a bit unrealistic. I don't mind if my character can climb the wall twice as fast as he really could. Thats not dissociative. I imagine my character in cinematic James Bond fashion scurrying up the wall. No biggie. </p><p></p><p>But if I could only scurry up the wall once per day? So I just climbed a wall and now I can't? I can't two hours later even if I've been resting on the coach the whole time. I can though do another totally unrelated manuever because I haven't done it yet. Of course if i'd done that other maneuver first then I could still climb but now I wouldn't be able to do it. It's all crazy. It's so easy to see as an issue.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5995416, member: 6698278"] I think the key here and perhaps I judged your simulation paragraph too harshly. I reread it and I see how you could pull that out of the other paragraph. The way to think of things is to imagine games like movies. We've all started watching a movie and decided partway in that you just don't buy it. I do this often. Now I watch james bond,superhero, fantasy, and sci-fi moveis all the time. If I have this intolerence how can I so easily accept those genres to begin with. Let's you the James Bond movie moonraker as an example. The villian Jaws falls into a circus tent and survives. Now we know this is not going to happen in the real world. But we buy it because it's cinematic. There are other things though I can't tolerate. If a guy gets blown out an airlock into space and survives for any length of time, I don't buy it. All this kind of stuff is interesting psychologically but of little relevance to our argument. Because it's not about realism. Dissociative mechanics have to go a step further than just being a bit unrealistic. I don't mind if my character can climb the wall twice as fast as he really could. Thats not dissociative. I imagine my character in cinematic James Bond fashion scurrying up the wall. No biggie. But if I could only scurry up the wall once per day? So I just climbed a wall and now I can't? I can't two hours later even if I've been resting on the coach the whole time. I can though do another totally unrelated manuever because I haven't done it yet. Of course if i'd done that other maneuver first then I could still climb but now I wouldn't be able to do it. It's all crazy. It's so easy to see as an issue. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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