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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Nagol" data-source="post: 5995453" data-attributes="member: 23935"><p>I'm not insisting there be one true explanation; what we have is no in-game reason and players filling that void with justification. A player could say that a second use can't occur because the character hasn't eaten an orange. It doesn't make it true -- it's just an attempt to justify something that must exist because the game rules say it must. </p><p></p><p></p><p></p><p>Does it damage immersion? I'd say it does slightly. It reinforces the game elements over the game universe. Whether or not RoB being present would be better or worse is immaterial -- it simply isn't available because the designers said so.</p><p></p><p></p><p></p><p>Perhaps, perhaps not. Whether the game construct can result in suspenseful games is moot. The game construct sits out in the open like a proud nail.</p><p></p><p></p><p></p><p>Could pre-4e D&D been more realistic with some sort of fatigue rules? Certainly. There were certainly enough tried over the years in all the editions. Do I play a lot of games with fatigue rules? More times than I play D&D. Does this hide the game construct in 4e? Nope. Would I prefer less visible reminders I'm playing a game or more realism? Less visible wins for me.</p><p></p><p>Again, basic encounter powers are relatively easy for me to wink at. The proud nail doesn't catch too often and pull my attention. When I forced to examine it, I express my distaste.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5995453, member: 23935"] I'm not insisting there be one true explanation; what we have is no in-game reason and players filling that void with justification. A player could say that a second use can't occur because the character hasn't eaten an orange. It doesn't make it true -- it's just an attempt to justify something that must exist because the game rules say it must. Does it damage immersion? I'd say it does slightly. It reinforces the game elements over the game universe. Whether or not RoB being present would be better or worse is immaterial -- it simply isn't available because the designers said so. Perhaps, perhaps not. Whether the game construct can result in suspenseful games is moot. The game construct sits out in the open like a proud nail. Could pre-4e D&D been more realistic with some sort of fatigue rules? Certainly. There were certainly enough tried over the years in all the editions. Do I play a lot of games with fatigue rules? More times than I play D&D. Does this hide the game construct in 4e? Nope. Would I prefer less visible reminders I'm playing a game or more realism? Less visible wins for me. Again, basic encounter powers are relatively easy for me to wink at. The proud nail doesn't catch too often and pull my attention. When I forced to examine it, I express my distaste. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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