Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5995469" data-attributes="member: 23935"><p>That seems like a fair adjudication/house rule; the system has been altered sufficiently to warrant a new test.</p><p></p><p></p><p></p><p>Hit points have been and remain a wonky game construct. They are simple for the players so they survive. I myself prefer the slight more complex Wound/Vitality/Endurance split. Non-lethal hit points is 1e-3e were one way to model fatigue as evidenced by forced march and other long term damage. Unfortunately, the game designers never settled on just one way to model that effect and left each form of the model nebulous.</p><p></p><p></p><p></p><p>Although hp are wonky, I dispute that they are entirely meta-game. A character has some form of feeling and can track his status over time. The character may be capable of continued action, but the scrapes and strains are adding up, the character feels the counters and dodges getting weaker and knows it's only a matter of time until something telling lands. Does he know the next one will be it? No. And it may not be; but it is likely soon.</p><p></p><p></p><p></p><p>I never liked your example. If I were at your table and the paladin said that, I'd tell him it was really the "professional" I was with last night not his god that sved his bacon. And I'd be just as correct as he. It ended because it ended because it will always end. If the same power hit 4 of your PCs they all have to come up with justifications -- almost certainly different.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5995469, member: 23935"] That seems like a fair adjudication/house rule; the system has been altered sufficiently to warrant a new test. Hit points have been and remain a wonky game construct. They are simple for the players so they survive. I myself prefer the slight more complex Wound/Vitality/Endurance split. Non-lethal hit points is 1e-3e were one way to model fatigue as evidenced by forced march and other long term damage. Unfortunately, the game designers never settled on just one way to model that effect and left each form of the model nebulous. Although hp are wonky, I dispute that they are entirely meta-game. A character has some form of feeling and can track his status over time. The character may be capable of continued action, but the scrapes and strains are adding up, the character feels the counters and dodges getting weaker and knows it's only a matter of time until something telling lands. Does he know the next one will be it? No. And it may not be; but it is likely soon. I never liked your example. If I were at your table and the paladin said that, I'd tell him it was really the "professional" I was with last night not his god that sved his bacon. And I'd be just as correct as he. It ended because it ended because it will always end. If the same power hit 4 of your PCs they all have to come up with justifications -- almost certainly different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top