Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5995508" data-attributes="member: 42582"><p>Narrations will be different, but I'm not sure why that's a problem. Narrations are different for AD&D saving throws too. (The cleric prays, the thief dodges, the fighter toughs it out.)</p><p></p><p>But I don't really understand your "void" comment, nor the language of "justification".</p><p></p><p>When this event occurred in play, I didn't have any pre-scripted dialogue in mind for the NPC. I just spoke the first taunt that occurred to me - "I already turned you into a frog once". And the player spoke back the reply without missing a beat - "But the Raven Queen turned me back." If I hadn't spoken the taunt (in character as the NPC), or if the player hadn't come up with the retort, then the ingame reason for the PC turning back would have gone unexplained. At least as I experience these things in play, explanation or "justification" is not in issue. Events unfold, presumably they have their rationales, most of the time those rationales don't need to be investigated very closely. (A player makes an attack roll and misses. Why? Literally missed? Parried or shield-blocked? Blow absorbed or deflected by armour? D&D generally doesn't care, and at least in my experience many misses therefore are not narrated in very much detail.) There is nothing particularly odd about impermanent magic in D&D, whatever the exact cause of the impermanence, and so it was not an event crying out for explanation. (As is often the case, I think this contrasts a bit with Come and Get It.)</p><p></p><p>The player of the paladin didn't narrate the reason for his reverting to his own form in order to justify it. He narrated it, in character, as part of a retort to his enemy and assertion of his god's power and favour. I don't see that as "filling a void". I see it as drawing on the permissions created by the mechanics to reinforce characterisation and "inhabitation" of the PC.</p><p></p><p></p><p>I don't agree that you'd be just as correct, or that there is no differntiating between "because no opening presented itself" and "because the character hasn't eaten an orange".</p><p></p><p>The fact that the mechanics don't, in and off themselves, settle the content of the fiction, doesn't mean anything goes. What we're talking about here is:</p><p></p><p style="margin-left: 20px">Exploration overall is negotiated in a casual fashion through ongoing dialogue, using system for input (which may be constraining), rather than explicitly delivered by system per se</p><p></p><p>There are other constraints on narration also - genre is the most obvious one - and there can also be hierarchies of authority. 4e gives ultimate authority on these matters to the GM (PHB, p 8):</p><p></p><p style="margin-left: 20px">When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.</p><p></p><p>But sometimes - often, even - it <em>is</em> clear what is going on in the fiction: for example, if the player of the paladin narrates a role for his PC's god in the action, and no one else at the table disputes it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5995508, member: 42582"] Narrations will be different, but I'm not sure why that's a problem. Narrations are different for AD&D saving throws too. (The cleric prays, the thief dodges, the fighter toughs it out.) But I don't really understand your "void" comment, nor the language of "justification". When this event occurred in play, I didn't have any pre-scripted dialogue in mind for the NPC. I just spoke the first taunt that occurred to me - "I already turned you into a frog once". And the player spoke back the reply without missing a beat - "But the Raven Queen turned me back." If I hadn't spoken the taunt (in character as the NPC), or if the player hadn't come up with the retort, then the ingame reason for the PC turning back would have gone unexplained. At least as I experience these things in play, explanation or "justification" is not in issue. Events unfold, presumably they have their rationales, most of the time those rationales don't need to be investigated very closely. (A player makes an attack roll and misses. Why? Literally missed? Parried or shield-blocked? Blow absorbed or deflected by armour? D&D generally doesn't care, and at least in my experience many misses therefore are not narrated in very much detail.) There is nothing particularly odd about impermanent magic in D&D, whatever the exact cause of the impermanence, and so it was not an event crying out for explanation. (As is often the case, I think this contrasts a bit with Come and Get It.) The player of the paladin didn't narrate the reason for his reverting to his own form in order to justify it. He narrated it, in character, as part of a retort to his enemy and assertion of his god's power and favour. I don't see that as "filling a void". I see it as drawing on the permissions created by the mechanics to reinforce characterisation and "inhabitation" of the PC. I don't agree that you'd be just as correct, or that there is no differntiating between "because no opening presented itself" and "because the character hasn't eaten an orange". The fact that the mechanics don't, in and off themselves, settle the content of the fiction, doesn't mean anything goes. What we're talking about here is: [indent]Exploration overall is negotiated in a casual fashion through ongoing dialogue, using system for input (which may be constraining), rather than explicitly delivered by system per se[/indent] There are other constraints on narration also - genre is the most obvious one - and there can also be hierarchies of authority. 4e gives ultimate authority on these matters to the GM (PHB, p 8): [indent]When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.[/indent] But sometimes - often, even - it [I]is[/I] clear what is going on in the fiction: for example, if the player of the paladin narrates a role for his PC's god in the action, and no one else at the table disputes it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top