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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Tony Vargas" data-source="post: 5995527" data-attributes="member: 996"><p>What? Take another look, there's no resemblance.</p><p></p><p>The mechanic is actually called 'Combat Superiority' dice, and that term is the only thing 4e about it. They refresh each /turn/, so they are neither a daily nor an encounter resource, nothing like encounter powers. They give the fighter a damage-improvement progression (in lieu of a BAB progression, since this is bounded accuracy), and can be traded in to 'parry' and reduce damage. The Fighter also gets a Fighting Style that gives him 3 alternate tricks over 5 levels. Presumably, after that, you get something else, or more Fighting Styles. Fighting Styles and the CS-dice-trade-in tricks they let you pull get the same every-other-level progression and are about comparable in both structure and apparent value to a Specialty (re-named Theme), so this is the Fighter's 'bonus Theme' that they were talking about, before. </p><p></p><p>I can understand you accidentally calling them 'Expertise' dice. In 3e, the Fighter could take a Combat Expertise feat that let him trade in his BAB (his primary meter of level progression in 3e) for AC, which is very similar to trading the CS damage progression for other maneuvers in 5e.</p><p></p><p>If the 5e CS fighter is a 'new coat of paint' on an old fighter, it's the 3.x fighter that received the treatment - a straightforward progression, simple to the point of design elegance, that's customizeable via an every-other-level progression of bonus feats. </p><p></p><p>And the 3e fighter was just associatastic - and tier 5 - nothing to complain about there.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5995527, member: 996"] What? Take another look, there's no resemblance. The mechanic is actually called 'Combat Superiority' dice, and that term is the only thing 4e about it. They refresh each /turn/, so they are neither a daily nor an encounter resource, nothing like encounter powers. They give the fighter a damage-improvement progression (in lieu of a BAB progression, since this is bounded accuracy), and can be traded in to 'parry' and reduce damage. The Fighter also gets a Fighting Style that gives him 3 alternate tricks over 5 levels. Presumably, after that, you get something else, or more Fighting Styles. Fighting Styles and the CS-dice-trade-in tricks they let you pull get the same every-other-level progression and are about comparable in both structure and apparent value to a Specialty (re-named Theme), so this is the Fighter's 'bonus Theme' that they were talking about, before. I can understand you accidentally calling them 'Expertise' dice. In 3e, the Fighter could take a Combat Expertise feat that let him trade in his BAB (his primary meter of level progression in 3e) for AC, which is very similar to trading the CS damage progression for other maneuvers in 5e. If the 5e CS fighter is a 'new coat of paint' on an old fighter, it's the 3.x fighter that received the treatment - a straightforward progression, simple to the point of design elegance, that's customizeable via an every-other-level progression of bonus feats. And the 3e fighter was just associatastic - and tier 5 - nothing to complain about there. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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