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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Underman" data-source="post: 5995659" data-attributes="member: 6696705"><p>Yes, I should have written that "I" (instead of "one") would withdraw from actor stance. I've been trying now to frame all my posts from my subjective POV. I slipped up on that one sentence, thanks for course-correcting me.</p><p></p><p> I've been honestly trying to avoid pointing fingers about other people's games, for example, in contrast to above judgment calls.</p><p></p><p>True, <strong>I</strong> <strong>could try</strong> to do that, but <strong>I</strong> would not be able to do so with a straight face and so remain immersed in actor stance, unless perhaps my character concept was some sort of silly bard or I was emulating a fantasy genre more gonzo than I like.</p><p></p><p>Upthread, Balesir et al talked about outcome-based playstyle as imagining in their own minds how to narrate a power as to not intrude with other players' expectations and suspension of disbelief. Your references about Juiblex taunt if, suggested to me in play, would destroy my suspension of disbelief.</p><p></p><p>The aforementioned player desired to have a ray of truth. I do not desire to have a game that consistenly and comprehensively models real-life medieval bow rate of fire. The genre emulation expectations are different. This is what I keep saying. Thus they're not analogous to me.</p><p></p><p>There's nothing special about it. I like LostSoul's post. I used it to referency my preference about the relationship between mechanics and desired fiction. I did not intend to extrapolate beyond that one point.</p><p></p><p>Then you're asking the wrong person. I've moved away from definining anything like so. I wrote early on that 'dissociation' is best described by me as a 'feeling of dissociation'. I also like what CJ wrote about early/late/fixed/variable association but that's not my thing to elaborate on.</p><p></p><p>I think we get that. But "at least one player in the world" doesn't convince me that I should like the example you provided for my own game or for what I hope from 5E. Other than that, I have no formed opinion.</p></blockquote><p></p>
[QUOTE="Underman, post: 5995659, member: 6696705"] Yes, I should have written that "I" (instead of "one") would withdraw from actor stance. I've been trying now to frame all my posts from my subjective POV. I slipped up on that one sentence, thanks for course-correcting me. I've been honestly trying to avoid pointing fingers about other people's games, for example, in contrast to above judgment calls. True, [B]I[/B] [B]could try[/B] to do that, but [B]I[/B] would not be able to do so with a straight face and so remain immersed in actor stance, unless perhaps my character concept was some sort of silly bard or I was emulating a fantasy genre more gonzo than I like. Upthread, Balesir et al talked about outcome-based playstyle as imagining in their own minds how to narrate a power as to not intrude with other players' expectations and suspension of disbelief. Your references about Juiblex taunt if, suggested to me in play, would destroy my suspension of disbelief. The aforementioned player desired to have a ray of truth. I do not desire to have a game that consistenly and comprehensively models real-life medieval bow rate of fire. The genre emulation expectations are different. This is what I keep saying. Thus they're not analogous to me. There's nothing special about it. I like LostSoul's post. I used it to referency my preference about the relationship between mechanics and desired fiction. I did not intend to extrapolate beyond that one point. Then you're asking the wrong person. I've moved away from definining anything like so. I wrote early on that 'dissociation' is best described by me as a 'feeling of dissociation'. I also like what CJ wrote about early/late/fixed/variable association but that's not my thing to elaborate on. I think we get that. But "at least one player in the world" doesn't convince me that I should like the example you provided for my own game or for what I hope from 5E. Other than that, I have no formed opinion. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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