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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5995706" data-attributes="member: 87792"><p>The first part is true. The second is false. Getting to act once per minute is vastly, massively dissassociative. The issue isn't about the disassociation. It is your personal tastes and preferences and that <em><u>you</u></em> are not disassociated by the specific mechanics. I am disassociated by 1 minute combat rounds.</p><p> </p><p>So you dislike 4e because it makes you think about things you don't want to. That is fine. Calling it disassociative as if that was an objective fact is simply not. You can even say that 4e disassociates you. But unless you are involved explicitely in the same sentence as the word disassociative then it is meaningless. </p><p> </p><p></p><p> </p><p>How about the thinking what the characters are thinking path? Where <em>in the very example you are replying to</em> I have explained how 4e helps me think as if I am a fighter in a high tension combat system, and AD&D makes it impossible and completely shatters my immersion. Or are you going to ignore this point again?</p><p> </p><p></p><p> </p><p>Sometimes I make them. Sometimes I get them because I am on the lookout for them. Either way they are <em>limited</em> and I need to actively try to exploit them (this incidently is why I say some random power use mechanic might be better than strict AEDU)<em>.</em> And they are something I actively try to exploit when I see. And I see them through chunked information (honestly, the thing that helped the most in my skirmish fighting wasn't swordplay so much as dancing and floorcraft).</p><p> </p><p></p><p></p><p>Yay, power strike being permanently on. I'm actually not trying to do the same thing every time in combat - it means that I will be too easy to read. And the high damage stuff? Very overextending normally.</p><p> </p><p>The first goal of combat is not to kill your enemy. It's to <em>stay alive</em>.</p><p> </p><p></p><p> </p><p>Then <em>don't think about your dailies or other powers you don't have</em>. Someone thinking about their dailies IC is about as smart as someone thinking how they wished they had a revolver in a fantasy campaign. It makes no more sense to think "I don't have a daily" than "I could stab him if he didn't have a shield". That sort of distractedness will get you slaughtered unless the thought is actually something like "His shield is forward. I hit it edge on with mine then stab." And then do it. You see the opportunity, you act. You don't waste time on wishing what might be. (Just thinking of a problem with saxon/viking shields as normally used in reenactment).</p><p> </p><p>Think about opportunities that aren't there and you will lose. You'll be distracted.</p><p> </p><p>But I think there's one vast difference here - it's not so much the AEDU issue as the movement-as-part-of-powers. If you are simply squaring up the the enemy and duelling then yes, simply rolling does work. Fencing I can normally accept as a set of attack rolls (it's been years since I picked up a foil or sabre). But that's not what I do in a skirmish, and most party vs NPC fights are either bottleneck-holding or skirmishes (4e tending to the skirmish end). One serious object is to create an overlap - and a very good way of doing this is to free up one of your allies by shanking an enemy who is concentrating on someone else. And if they go tight formation you threaten to envelop them. I am not fighting just one enemy. I'm fighting the enemy team - a different and more complex matter entirely.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5995706, member: 87792"] The first part is true. The second is false. Getting to act once per minute is vastly, massively dissassociative. The issue isn't about the disassociation. It is your personal tastes and preferences and that [I][U]you[/U][/I] are not disassociated by the specific mechanics. I am disassociated by 1 minute combat rounds. So you dislike 4e because it makes you think about things you don't want to. That is fine. Calling it disassociative as if that was an objective fact is simply not. You can even say that 4e disassociates you. But unless you are involved explicitely in the same sentence as the word disassociative then it is meaningless. How about the thinking what the characters are thinking path? Where [I]in the very example you are replying to[/I] I have explained how 4e helps me think as if I am a fighter in a high tension combat system, and AD&D makes it impossible and completely shatters my immersion. Or are you going to ignore this point again? Sometimes I make them. Sometimes I get them because I am on the lookout for them. Either way they are [I]limited[/I] and I need to actively try to exploit them (this incidently is why I say some random power use mechanic might be better than strict AEDU)[I].[/I] And they are something I actively try to exploit when I see. And I see them through chunked information (honestly, the thing that helped the most in my skirmish fighting wasn't swordplay so much as dancing and floorcraft). Yay, power strike being permanently on. I'm actually not trying to do the same thing every time in combat - it means that I will be too easy to read. And the high damage stuff? Very overextending normally. The first goal of combat is not to kill your enemy. It's to [I]stay alive[/I]. Then [I]don't think about your dailies or other powers you don't have[/I]. Someone thinking about their dailies IC is about as smart as someone thinking how they wished they had a revolver in a fantasy campaign. It makes no more sense to think "I don't have a daily" than "I could stab him if he didn't have a shield". That sort of distractedness will get you slaughtered unless the thought is actually something like "His shield is forward. I hit it edge on with mine then stab." And then do it. You see the opportunity, you act. You don't waste time on wishing what might be. (Just thinking of a problem with saxon/viking shields as normally used in reenactment). Think about opportunities that aren't there and you will lose. You'll be distracted. But I think there's one vast difference here - it's not so much the AEDU issue as the movement-as-part-of-powers. If you are simply squaring up the the enemy and duelling then yes, simply rolling does work. Fencing I can normally accept as a set of attack rolls (it's been years since I picked up a foil or sabre). But that's not what I do in a skirmish, and most party vs NPC fights are either bottleneck-holding or skirmishes (4e tending to the skirmish end). One serious object is to create an overlap - and a very good way of doing this is to free up one of your allies by shanking an enemy who is concentrating on someone else. And if they go tight formation you threaten to envelop them. I am not fighting just one enemy. I'm fighting the enemy team - a different and more complex matter entirely. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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