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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="D'karr" data-source="post: 5995734" data-attributes="member: 336"><p>I think that the point still remains, and is even reinforced. If the desired result at the table, for the players, is to remain immersed. Then it follows that making metagame mechanics, of any sort, more ridiculous than they already are does not help in any regard. All mechanics can be viewed within that context.</p><p></p><p>The mindset of, "I have 200 HP left, I'm going to jump off this cliff because it's impossible for the fall to kill me" is a ridiculous one. However, it can be done because the underlying mechanics (HP) are also ridiculous. </p><p></p><p>However, if the purpose at the table is to enhance immersion the table doesn't go to lengths to use ridiculous reasoning, or description. So the above example can be described in a more "immersion enhancing" form, "I'm at the edge of this cliff with the enemies in hot pursuit. If I time my jump right I might be able to break my fall on those tree branches below and not kill myself." </p><p></p><p>Did the underlying rules, all of a sudden, change to make one more palatable than the other? No. The player/DM used the "genre convention" to remain immersed. Instead of looking at the rule and saying, "that's ridiculous, so I'm going to make my description about it equally or even more so."</p></blockquote><p></p>
[QUOTE="D'karr, post: 5995734, member: 336"] I think that the point still remains, and is even reinforced. If the desired result at the table, for the players, is to remain immersed. Then it follows that making metagame mechanics, of any sort, more ridiculous than they already are does not help in any regard. All mechanics can be viewed within that context. The mindset of, "I have 200 HP left, I'm going to jump off this cliff because it's impossible for the fall to kill me" is a ridiculous one. However, it can be done because the underlying mechanics (HP) are also ridiculous. However, if the purpose at the table is to enhance immersion the table doesn't go to lengths to use ridiculous reasoning, or description. So the above example can be described in a more "immersion enhancing" form, "I'm at the edge of this cliff with the enemies in hot pursuit. If I time my jump right I might be able to break my fall on those tree branches below and not kill myself." Did the underlying rules, all of a sudden, change to make one more palatable than the other? No. The player/DM used the "genre convention" to remain immersed. Instead of looking at the rule and saying, "that's ridiculous, so I'm going to make my description about it equally or even more so." [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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