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*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="LostSoul" data-source="post: 5995738" data-attributes="member: 386"><p>A note about my game and stances:</p><p></p><p>I leave it up to the player to determine the stance they want to play in.  If they want to metagame I don't have a problem with that.  Author or actor stance is just fine.</p><p></p><p>I don't think the house rules I use for something like "ray of truth" pushes one stance or the other.</p><p></p><p>I think director stance in my game is a little more nuanced.  I don't grant players the authority to make declarations about areas of the game world in which they don't have control - for the most part, they only control their PCs, with a few exceptions (some town management stuff).  However, the DM's authority to do so is also limited: if the DM doesn't know something about the game world, he or she is advised to make a random roll (I suggest 1d6 as it's clean and easy) in order to remain impartial.</p><p></p><p>A canny player can ask something about the game world, trigger that roll, and make decisions based on the information the DM gives in return.  In this way there's a small amount of directorial power granted to the players.</p><p></p><p>e.g. In the dungeon that saw the use of "ray of truth" against the centipedes, the PCs found themselves fighting "storm shards" - lightning elementals freed from another room (they had been trapped in a cage built to lure them in; a magic item the PCs found could absorb them and power the nearby generator) - in the following area:</p><p></p><p style="margin-left: 20px">1.16. WORKSHOPS</p> <p style="margin-left: 20px">A wide open room with a variety of workshops - carpentry tools, machine tools, etc.  Like the shop in mythbusters.  All Tech Level 5, but in poor repair.  There's a 2-in-6 chance that anything specific can be found with five minutes of searching, but a 5-in-6 chance that it's broken.</p><p></p><p>(Tech level 5 is late 20th century)</p><p></p><p>The player asked if there was anything made of rubber.  Because she was looking for "anything" made of rubber I made a quick judgement call - it's possible she could find something made of rubber in a single round of searching.  I rolled 1d6, with a 1 being a false positive (it looks like rubber but it conducts electricity) and a 6 being something perfectly suitable to the situation (a rubber mat).</p><p></p><p>I rolled a 6 and one of the PCs found a rubber mat.  She then used it to crush the storm shards and (help to) avoid their electrical discharges.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5995738, member: 386"] A note about my game and stances: I leave it up to the player to determine the stance they want to play in. If they want to metagame I don't have a problem with that. Author or actor stance is just fine. I don't think the house rules I use for something like "ray of truth" pushes one stance or the other. I think director stance in my game is a little more nuanced. I don't grant players the authority to make declarations about areas of the game world in which they don't have control - for the most part, they only control their PCs, with a few exceptions (some town management stuff). However, the DM's authority to do so is also limited: if the DM doesn't know something about the game world, he or she is advised to make a random roll (I suggest 1d6 as it's clean and easy) in order to remain impartial. A canny player can ask something about the game world, trigger that roll, and make decisions based on the information the DM gives in return. In this way there's a small amount of directorial power granted to the players. e.g. In the dungeon that saw the use of "ray of truth" against the centipedes, the PCs found themselves fighting "storm shards" - lightning elementals freed from another room (they had been trapped in a cage built to lure them in; a magic item the PCs found could absorb them and power the nearby generator) - in the following area: [indent]1.16. WORKSHOPS A wide open room with a variety of workshops - carpentry tools, machine tools, etc. Like the shop in mythbusters. All Tech Level 5, but in poor repair. There's a 2-in-6 chance that anything specific can be found with five minutes of searching, but a 5-in-6 chance that it's broken.[/indent] (Tech level 5 is late 20th century) The player asked if there was anything made of rubber. Because she was looking for "anything" made of rubber I made a quick judgement call - it's possible she could find something made of rubber in a single round of searching. I rolled 1d6, with a 1 being a false positive (it looks like rubber but it conducts electricity) and a 6 being something perfectly suitable to the situation (a rubber mat). I rolled a 6 and one of the PCs found a rubber mat. She then used it to crush the storm shards and (help to) avoid their electrical discharges. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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