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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5995751" data-attributes="member: 6698278"><p>As my hit points go down, I am finding it harder and harder to prevent a serious attack from getting through. Do you doubt as you take more wounds, grow more tired, etc... that you don't realize this? That last attack you blocked was real close. The next one might get through. The blood I've lost already has slowed me down. It's a number that IS an abstraction. But it IS about something real. That is the distinction your missing. You confuse abstraction with dissociation. </p><p></p><p>I think the reason your onto this example is because in the past hit points were dissociative for you. The way you thought of them etc... But for those of us with issues with dissociative mechanics we didn't think about them in the same way. That is the beauty of a good abstraction. You can go either way. It's why you keep thinking old editions had dissociative mechanics because you used them that way. Many of us did not.</p><p></p><p>There are realism issues here I agree. Some of us would rather be a bit less realistic (and hey it's not like either of us are hyper realistic anyway) and less dissociative. You likely tried to make hit points more realistic by surrounding them with dissociative mechanical explanations. Thats fine for you because we can each do our own thing. With the daily martial power, we can't escape the dissociation.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5995751, member: 6698278"] As my hit points go down, I am finding it harder and harder to prevent a serious attack from getting through. Do you doubt as you take more wounds, grow more tired, etc... that you don't realize this? That last attack you blocked was real close. The next one might get through. The blood I've lost already has slowed me down. It's a number that IS an abstraction. But it IS about something real. That is the distinction your missing. You confuse abstraction with dissociation. I think the reason your onto this example is because in the past hit points were dissociative for you. The way you thought of them etc... But for those of us with issues with dissociative mechanics we didn't think about them in the same way. That is the beauty of a good abstraction. You can go either way. It's why you keep thinking old editions had dissociative mechanics because you used them that way. Many of us did not. There are realism issues here I agree. Some of us would rather be a bit less realistic (and hey it's not like either of us are hyper realistic anyway) and less dissociative. You likely tried to make hit points more realistic by surrounding them with dissociative mechanical explanations. Thats fine for you because we can each do our own thing. With the daily martial power, we can't escape the dissociation. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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