Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5995824" data-attributes="member: 3887"><p>Getting back to this after a (mostly) Internet-free weekend... </p><p></p><p></p><p>What makes you say that?</p><p></p><p>The description of CaGI states, roughly, "You call enemies over and give them the beating of a lifetime". </p><p></p><p>It doesn't, for example, say "You do nothing..." or "You stand stock-still...". </p><p></p><p>Your argument is contingent on the player choosing to use CaGI and then declaring their character chooses to do nothing (or something else) -- like the player of an AD&D M-U deciding to cast fireball, then saying their PC <em>doesn't</em> wave their arms about, chant munbo-jumbo, and hurl bat guano, ie they choose to deliberately disconnect the player and character choices/action. </p><p></p><p>Why would a player choose to do this? This is what puzzles me about this whole line of argumentation. Help me understand this. I've always thought reconciling mechanics to fiction is simply an ongoing part of all RPG play.</p><p></p><p>What CaGI doesn't do is explain precisely why or how the taunt/challenge works, but neither does 3e explain how a rogue can evade a fireball while not moving from the 5' square they're standing in.</p><p></p><p>It also seems to me this approach could be used to demonstrate <em>any</em> ability or mechanic is dissociated. Here, I'll dissociate 3e's Power Attack: the player decides their PC will attack using full Power Attack -- but their character decides to make a tentative swing to test their foes defense. </p><p></p><p>Viola, dissociation! I mean, if you're going to posit a 4e player who chooses to use a power and then fail to reflect that choice in the fiction, what stops you from doing to 3e-style mechanics? </p><p></p><p></p><p>Serious question: then what does?</p><p></p><p>What connects a player's choice with their character's choice -- if not the player's declaration that they are connected?</p></blockquote><p></p>
[QUOTE="Mallus, post: 5995824, member: 3887"] Getting back to this after a (mostly) Internet-free weekend... What makes you say that? The description of CaGI states, roughly, "You call enemies over and give them the beating of a lifetime". It doesn't, for example, say "You do nothing..." or "You stand stock-still...". Your argument is contingent on the player choosing to use CaGI and then declaring their character chooses to do nothing (or something else) -- like the player of an AD&D M-U deciding to cast fireball, then saying their PC [i]doesn't[/i] wave their arms about, chant munbo-jumbo, and hurl bat guano, ie they choose to deliberately disconnect the player and character choices/action. Why would a player choose to do this? This is what puzzles me about this whole line of argumentation. Help me understand this. I've always thought reconciling mechanics to fiction is simply an ongoing part of all RPG play. What CaGI doesn't do is explain precisely why or how the taunt/challenge works, but neither does 3e explain how a rogue can evade a fireball while not moving from the 5' square they're standing in. It also seems to me this approach could be used to demonstrate [i]any[/i] ability or mechanic is dissociated. Here, I'll dissociate 3e's Power Attack: the player decides their PC will attack using full Power Attack -- but their character decides to make a tentative swing to test their foes defense. Viola, dissociation! I mean, if you're going to posit a 4e player who chooses to use a power and then fail to reflect that choice in the fiction, what stops you from doing to 3e-style mechanics? Serious question: then what does? What connects a player's choice with their character's choice -- if not the player's declaration that they are connected? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top