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*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mallus" data-source="post: 5995903" data-attributes="member: 3887"><p>Serious question: what's the difference between a fatigue system and 4e's AEDU structure, particularly w/r/t choice of action, ie, the thing that supposedly separates 'dissociated mechanics' from abstract mechanics?</p><p></p><p>To my mind, they both do the same thing: limit the number of extraordinary maneuvers a PC can perform in a given period of time (and thus introduce a resource management component). The only difference I can see is a difference in the amount of bookkeeping required. They're functionally identical. Two different methods of abstracting the same (fictional) thing.</p><p></p><p>How is a PC with 20 Activity Points to spend on specific actions (some of which cost zero points) functionally <em>and</em> categorically different from one with several Daily, Encounter, and At-Will abilities?</p><p></p><p>Preferring one methodology over the other is understandable. But some sort of theory which purports to explain the categorical difference produced by each methodologies --to the point where one is roleplaying and the other isn't-- well, that's less understandable, from a critical perspective. </p><p></p><p>Though it does make sense in a 'sometimes we like to jazz up our taste preferences with fancy-sounding theoretical frameworks' kind of way.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5995903, member: 3887"] Serious question: what's the difference between a fatigue system and 4e's AEDU structure, particularly w/r/t choice of action, ie, the thing that supposedly separates 'dissociated mechanics' from abstract mechanics? To my mind, they both do the same thing: limit the number of extraordinary maneuvers a PC can perform in a given period of time (and thus introduce a resource management component). The only difference I can see is a difference in the amount of bookkeeping required. They're functionally identical. Two different methods of abstracting the same (fictional) thing. How is a PC with 20 Activity Points to spend on specific actions (some of which cost zero points) functionally [i]and[/i] categorically different from one with several Daily, Encounter, and At-Will abilities? Preferring one methodology over the other is understandable. But some sort of theory which purports to explain the categorical difference produced by each methodologies --to the point where one is roleplaying and the other isn't-- well, that's less understandable, from a critical perspective. Though it does make sense in a 'sometimes we like to jazz up our taste preferences with fancy-sounding theoretical frameworks' kind of way. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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