Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5996449" data-attributes="member: 6696971"><p>Regarding a "fatigue point system", if you're running a proper Simulation and interested in immersion derived from it, then, again, you need to apply these physical laws that bind your "fatigue point system" universally. You can't apply them here and there arbitrarily. What's more, they need to properly model real world "fast-twitch musculature endurance" and "slow-twitch musculature endurance" and the body's response to various stressors - physical pain, mental hardship, morale loss, blood pressure loss. You should probably have a Saving Throw to not trigger an outright Vasovagal response after a certain "stressor-threshold" is reached. You should probably have a death-spiral mechanic. You should have loss of physical characterstics (Speed, Strength, Dexterity, etc) contingent upon "location damaged." </p><p></p><p>I just don't understand pretensions to "simulation" and "process-sim" and the verisimilitude that it alleges to engender when the standards aren't universally, objectively applied and what is really happening is "kinda-sorta-sim...only when its not". And then grievances against other things that are "anti-verisimilitude" and go against the grain of this "kinda-sorta-sim...only when its not" when its already borked.</p><p></p><p>If folks would just acknowledge that DnD is "kinda-sorta-sim...only when its not" and that we all have our own preferences and thresholds for Gamist conceits, mechanical abstractions, "implied setting incoherencies", mechanics that aren't hard-coded as Process-Sim associated directly from actor stance/PC-player conduit perspective, etc...and that all of these tastes are subjective and table-specific, a hefty portion of the edition wars and the willful marginalizing of playstyles would fade into the background.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5996449, member: 6696971"] Regarding a "fatigue point system", if you're running a proper Simulation and interested in immersion derived from it, then, again, you need to apply these physical laws that bind your "fatigue point system" universally. You can't apply them here and there arbitrarily. What's more, they need to properly model real world "fast-twitch musculature endurance" and "slow-twitch musculature endurance" and the body's response to various stressors - physical pain, mental hardship, morale loss, blood pressure loss. You should probably have a Saving Throw to not trigger an outright Vasovagal response after a certain "stressor-threshold" is reached. You should probably have a death-spiral mechanic. You should have loss of physical characterstics (Speed, Strength, Dexterity, etc) contingent upon "location damaged." I just don't understand pretensions to "simulation" and "process-sim" and the verisimilitude that it alleges to engender when the standards aren't universally, objectively applied and what is really happening is "kinda-sorta-sim...only when its not". And then grievances against other things that are "anti-verisimilitude" and go against the grain of this "kinda-sorta-sim...only when its not" when its already borked. If folks would just acknowledge that DnD is "kinda-sorta-sim...only when its not" and that we all have our own preferences and thresholds for Gamist conceits, mechanical abstractions, "implied setting incoherencies", mechanics that aren't hard-coded as Process-Sim associated directly from actor stance/PC-player conduit perspective, etc...and that all of these tastes are subjective and table-specific, a hefty portion of the edition wars and the willful marginalizing of playstyles would fade into the background. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top