Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gryph" data-source="post: 5997812" data-attributes="member: 98071"><p>This, particularly the last sentence, is a big part of the disconnect between your assertion of objective dissasociation and several other posters counter-argument that dissasociation is personally subjective.</p><p> </p><p>Your explanation for why a Paladin can have dailies is built on post-hoc rationalization of a game construct implemented for game balance reasons. You find the genre emulation notion of "a god did it" an esthetically pleasing one to you so you have no need to look behind the curtain.</p><p> </p><p>On the other hand, I prefer the genre emulation of paladins being powered by their near-fanatical commitment to the cause of good and a god isn't a required element to his abilities. So "god did it" simply doesn't work for me in this sense. To me, paladin powers on a daily use, or wizards and clerics for that matter, are not associated mechanics in the slightest. They are pure game constructs. For me that's ok, I like playing games.</p><p> </p><p>What I really don't get from the dissasociative and deep immersion (if they are related as I think I'm getting from this thread) is why seeing part of the game in action at the table is such a problem for some players of the game. I mean, how is rolling some pieces of plastic while surrounded by friends immersive?</p></blockquote><p></p>
[QUOTE="Gryph, post: 5997812, member: 98071"] This, particularly the last sentence, is a big part of the disconnect between your assertion of objective dissasociation and several other posters counter-argument that dissasociation is personally subjective. Your explanation for why a Paladin can have dailies is built on post-hoc rationalization of a game construct implemented for game balance reasons. You find the genre emulation notion of "a god did it" an esthetically pleasing one to you so you have no need to look behind the curtain. On the other hand, I prefer the genre emulation of paladins being powered by their near-fanatical commitment to the cause of good and a god isn't a required element to his abilities. So "god did it" simply doesn't work for me in this sense. To me, paladin powers on a daily use, or wizards and clerics for that matter, are not associated mechanics in the slightest. They are pure game constructs. For me that's ok, I like playing games. What I really don't get from the dissasociative and deep immersion (if they are related as I think I'm getting from this thread) is why seeing part of the game in action at the table is such a problem for some players of the game. I mean, how is rolling some pieces of plastic while surrounded by friends immersive? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top