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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 5998577" data-attributes="member: 42582"><p>You may not be shocked that in my game we still play it pre-errata!</p><p></p><p>I'm guessing that the sort of player you're describing is some sort of person I can't properly describe consistently with board rules!</p><p></p><p>I'm also guessing that if the power were worded "ally may shift 2 squares as a free action, and ignore difficult terrain during that shift" you would accept that it is associated. My suggestion is that the difference between that, and what it actually says, is reflective of drafting styles, not deep underlying intentions about how the power is meant to play. That is, it's envisaged that, in the fiction, the ally moves under his/her own steam because invigorated/motivated/whatever by the PC using the power - and I think it is assumed that if the player of the second PC doesn't want his/her PC to move, that will be resolved at the social level rather than the mechanical, because the players are assumed all to be on the same team. In that way, it's diffferent, I think, from pre-errata Come and Get It.</p><p></p><p>EDIT: Ninja-ed by [MENTION=336]D'karr[/MENTION] on the "table etiquette" aspect of forced movement of allies.</p><p></p><p>I've been thinking about it more in terms of action resolution mechanics rather than reward mechanics. And I'm probably more tolerant than you of a greater uniformity of predelictions among classes. But the reward budget rules show the issues as much as the action resolution rules.</p><p></p><p>For me, the worrying sign is the apparent complete lack of attention to social conflict resolution. That said, the presence of the Charmed condition gives me some hope that they are going to do something with this aspect of things. But it also seems likely that there won't be non-magical ways to inflict the Charmed condition, which may unduly limit social interaction to magic-users.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5998577, member: 42582"] You may not be shocked that in my game we still play it pre-errata! I'm guessing that the sort of player you're describing is some sort of person I can't properly describe consistently with board rules! I'm also guessing that if the power were worded "ally may shift 2 squares as a free action, and ignore difficult terrain during that shift" you would accept that it is associated. My suggestion is that the difference between that, and what it actually says, is reflective of drafting styles, not deep underlying intentions about how the power is meant to play. That is, it's envisaged that, in the fiction, the ally moves under his/her own steam because invigorated/motivated/whatever by the PC using the power - and I think it is assumed that if the player of the second PC doesn't want his/her PC to move, that will be resolved at the social level rather than the mechanical, because the players are assumed all to be on the same team. In that way, it's diffferent, I think, from pre-errata Come and Get It. EDIT: Ninja-ed by [MENTION=336]D'karr[/MENTION] on the "table etiquette" aspect of forced movement of allies. I've been thinking about it more in terms of action resolution mechanics rather than reward mechanics. And I'm probably more tolerant than you of a greater uniformity of predelictions among classes. But the reward budget rules show the issues as much as the action resolution rules. For me, the worrying sign is the apparent complete lack of attention to social conflict resolution. That said, the presence of the Charmed condition gives me some hope that they are going to do something with this aspect of things. But it also seems likely that there won't be non-magical ways to inflict the Charmed condition, which may unduly limit social interaction to magic-users. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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