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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="billd91" data-source="post: 5998631" data-attributes="member: 3400"><p>I think you're pretty much using the term correctly and you're right that people have come up with house rules to make it less dissociative for years. I think that highlights both that dissociative rules aren't necessarily bad but also that people have thresholds for their tolerance of them. 4e, for me and a number of others, pushes the envelope a bit too far with daily martial powers. Relatively simple restructures, however, could repair the dissociative hiccup and bring them back under my threshold.</p><p></p><p>I really liked 3e's solution to NPC development with the NPC classes. My blacksmiths <strong>could</strong> get better over time, they typically just gained XPs at a much slower rate than adventurers, not being in the particular pressure cooker of an adventuring life. I also found it very easy to justify getting better at skills not explicitly used during adventuring by assuming certain activities during downtime like minor gear repairs and maintenance and so on.</p></blockquote><p></p>
[QUOTE="billd91, post: 5998631, member: 3400"] I think you're pretty much using the term correctly and you're right that people have come up with house rules to make it less dissociative for years. I think that highlights both that dissociative rules aren't necessarily bad but also that people have thresholds for their tolerance of them. 4e, for me and a number of others, pushes the envelope a bit too far with daily martial powers. Relatively simple restructures, however, could repair the dissociative hiccup and bring them back under my threshold. I really liked 3e's solution to NPC development with the NPC classes. My blacksmiths [b]could[/b] get better over time, they typically just gained XPs at a much slower rate than adventurers, not being in the particular pressure cooker of an adventuring life. I also found it very easy to justify getting better at skills not explicitly used during adventuring by assuming certain activities during downtime like minor gear repairs and maintenance and so on. [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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