Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5999167" data-attributes="member: 42582"><p>As I understand it, Champions doesn't really do director stance, does it? Except via (say) Uncanny Luck abilities. So it might have a hard time with a power like Come and Get It, or (say) a class ability that 1x/session makes an NPC fall hopelessly in love with the character.</p><p></p><p>I agree with you that the scenario you describe can't sensibly be done purely at the ingame level.</p><p></p><p>That's why I think the application of the power has to be resolved at the metagame level, via player-to-player negotiation, if this sort of disagreement comes up.</p><p></p><p>So in your rescue case, if the players have their conversation and agree that PC 1 will be moved by player 2's use of PC 2's power, the narration can be clear - maybe along the lines of "PC 2 calls out to PC 1, Wait - you can't help her until we stop BBEG - remember we have to work together as a team, and then we'll all make it out fine!"</p><p></p><p>You may think that speaks in favour of your "threat to immersion" thesis, of course! Whereas for me, these parts of play - especially because, in practice, they tend to play out at the meta and ingame levels simultaneously - help reinfroce immersion in the fiction, a strong sense of the stakes, and the integration of the at-table mechanical experience with the in-head imagined fiction.</p><p></p><p>As I've said, I don't really think of it as a rewrite. I think of it as making sense of a certain rules economy on the part of the designers.</p><p></p><p>But what is more interesting is what your view is of the negotiation itself - I'm speculating that you would find it immersion-breaking, but maybe I'm wrong.</p><p></p><p>That's what I was thinking in my posts. But maybe Nagol counts this as evidence in favour of it's disruption of his immersion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5999167, member: 42582"] As I understand it, Champions doesn't really do director stance, does it? Except via (say) Uncanny Luck abilities. So it might have a hard time with a power like Come and Get It, or (say) a class ability that 1x/session makes an NPC fall hopelessly in love with the character. I agree with you that the scenario you describe can't sensibly be done purely at the ingame level. That's why I think the application of the power has to be resolved at the metagame level, via player-to-player negotiation, if this sort of disagreement comes up. So in your rescue case, if the players have their conversation and agree that PC 1 will be moved by player 2's use of PC 2's power, the narration can be clear - maybe along the lines of "PC 2 calls out to PC 1, Wait - you can't help her until we stop BBEG - remember we have to work together as a team, and then we'll all make it out fine!" You may think that speaks in favour of your "threat to immersion" thesis, of course! Whereas for me, these parts of play - especially because, in practice, they tend to play out at the meta and ingame levels simultaneously - help reinfroce immersion in the fiction, a strong sense of the stakes, and the integration of the at-table mechanical experience with the in-head imagined fiction. As I've said, I don't really think of it as a rewrite. I think of it as making sense of a certain rules economy on the part of the designers. But what is more interesting is what your view is of the negotiation itself - I'm speculating that you would find it immersion-breaking, but maybe I'm wrong. That's what I was thinking in my posts. But maybe Nagol counts this as evidence in favour of it's disruption of his immersion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top