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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Ahnehnois" data-source="post: 6002751" data-attributes="member: 17106"><p>XP doesn't need to be buried underground; simply acknowkedged as an optional element and presented with a variety of options that reflect what's always been out there in practice. Many people give out "quest XP" or "roleplaying XP" rather than "encounter XP" or "treasure XP". Some do group, some individual. Some do 100% ad hoc XP. Many just don't use it at all. The rules on the book don't capture this well. Also, XP costs for spells do need to be buried (or any other rule that makes XP not an optional pacing mechanic).</p><p></p><p>As to the second point, I agree that it's important, but what do you say to people who play with vp/wp or one of the other variant systems (including some published in UA and the like)? Are they not really playing D&D? Even class and level, as deeply rooted as they are, are not inextricable, nor do I think that they will still be there in the same form if D&D survives another generation.</p><p></p><p>As to the first point, it's not gratuitous or shot per se. If you acknowledge 4e and its changes as being D&D, you acknowledge that very basic assumptions about the game can be redefined without losing its identity (such as the line between spellcasters and noncasters, or the availability of healing for those all-important hit points). Why not some other similarly fundamental changes, albeit to different effect?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6002751, member: 17106"] XP doesn't need to be buried underground; simply acknowkedged as an optional element and presented with a variety of options that reflect what's always been out there in practice. Many people give out "quest XP" or "roleplaying XP" rather than "encounter XP" or "treasure XP". Some do group, some individual. Some do 100% ad hoc XP. Many just don't use it at all. The rules on the book don't capture this well. Also, XP costs for spells do need to be buried (or any other rule that makes XP not an optional pacing mechanic). As to the second point, I agree that it's important, but what do you say to people who play with vp/wp or one of the other variant systems (including some published in UA and the like)? Are they not really playing D&D? Even class and level, as deeply rooted as they are, are not inextricable, nor do I think that they will still be there in the same form if D&D survives another generation. As to the first point, it's not gratuitous or shot per se. If you acknowledge 4e and its changes as being D&D, you acknowledge that very basic assumptions about the game can be redefined without losing its identity (such as the line between spellcasters and noncasters, or the availability of healing for those all-important hit points). Why not some other similarly fundamental changes, albeit to different effect? [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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