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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="LostSoul" data-source="post: 6003078" data-attributes="member: 386"><p>Thanks for the insightful reply. I wanted to go into a little detail on these two quotes.</p><p></p><p>I think you describe a very valid concern. It's hard to get everyone on the same page, and if someone has a privileged role in judgement that can spell problems. I've had my share of issues with this style of play in the past. However, that role can be powerful if used well.</p><p></p><p>I think I (as DM here) don't have many problems with fictional positioning influencing mechanical resolution because I take the view that we're all in this game together. I rarely say "No" flat-out; usually it's "I can't see that working; help me out here." When it comes to modifiers, I prefer to let the players add their own - because it's easier and I trust them - while everyone accepts the fact that I have final say.</p><p></p><p>We also get up and physically act things out if they are confusing, so that helps.</p><p></p><p>As for rewarding players for having the same world-physics model: I think that's true, but I think it's a powerful tool. It helps get people on the same page, imagining together. I also think that you have to be willing to give and change your perception of the world-physics model as either DM or player.</p><p></p><p>I think this is similar to the "don't be a dick" rule, but maybe it's a little more... nuanced. I think the game should make it clear that everyone is working at the same goal - an enjoyable experience - and everyone should keep that in mind while filling their roles and responsibilities.</p><p></p><p></p><p></p><p>I <em>think</em> so. It removes most of the high-stress situations, especially the <em>socially</em> high-stress situations. You're not worried about creating compelling fiction all the time. </p><p></p><p>I wonder if DMs who take on that role (that is, the responsibility to describe the details of abstract actions in a compelling way) suffer more burnout than those who don't.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6003078, member: 386"] Thanks for the insightful reply. I wanted to go into a little detail on these two quotes. I think you describe a very valid concern. It's hard to get everyone on the same page, and if someone has a privileged role in judgement that can spell problems. I've had my share of issues with this style of play in the past. However, that role can be powerful if used well. I think I (as DM here) don't have many problems with fictional positioning influencing mechanical resolution because I take the view that we're all in this game together. I rarely say "No" flat-out; usually it's "I can't see that working; help me out here." When it comes to modifiers, I prefer to let the players add their own - because it's easier and I trust them - while everyone accepts the fact that I have final say. We also get up and physically act things out if they are confusing, so that helps. As for rewarding players for having the same world-physics model: I think that's true, but I think it's a powerful tool. It helps get people on the same page, imagining together. I also think that you have to be willing to give and change your perception of the world-physics model as either DM or player. I think this is similar to the "don't be a dick" rule, but maybe it's a little more... nuanced. I think the game should make it clear that everyone is working at the same goal - an enjoyable experience - and everyone should keep that in mind while filling their roles and responsibilities. I [i]think[/i] so. It removes most of the high-stress situations, especially the [i]socially[/i] high-stress situations. You're not worried about creating compelling fiction all the time. I wonder if DMs who take on that role (that is, the responsibility to describe the details of abstract actions in a compelling way) suffer more burnout than those who don't. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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