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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Balesir" data-source="post: 6006063" data-attributes="member: 27160"><p>No, the <em><strong>character</strong></em> is <em>using</em> the motives and goals of the opponents against them - just as <strong><em>any</em></strong> <u>skilled</u> martial artist ought to do! Why do rogues searching for traps and wizards dispelling an enemy's magic get to act in skilled and flexible ways to suit the situation before them, but fighters don't?</p><p></p><p>It is, indeed, a key difference. And it's why I find CS much harder to reconcile with any sort of consistent "reality". If a character can try a trip or drawing move on an opponent, fail it, and then try the sama move again and succeed I can only imagine that the opponent is either incompetent or an imbecile. The idea that the exact same move will work on a skilled opponent multiple times seems beyond "dissociated", to me.</p><p></p><p>You have a good point regarding the decision whether or not to withdraw from the "encounter zone", but it seems to me that this is exactly what "extended rest" <strong><em>means</em></strong>. At least as I run it, the only type of rest possible in any sort of "encounter zone" is a short one. To get an extended rest, the party need to establish a safe camp at the very least. At that point, why on earth does it matter if the required pause is one night or one week??</p><p></p><p>Self evidently, it seems to me, because the opponents will be ready to block a tumble done the same way a second time. It's a simple representation of the benefits of in-combat surprise.</p><p></p><p>Yes; this I think is the nub of much of 4e's problems. Many folk seem to have leaped to early conclusions and then approached 4e only with their minds wide shut.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6006063, member: 27160"] No, the [I][B]character[/B][/I] is [I]using[/I] the motives and goals of the opponents against them - just as [B][I]any[/I][/B] [U]skilled[/U] martial artist ought to do! Why do rogues searching for traps and wizards dispelling an enemy's magic get to act in skilled and flexible ways to suit the situation before them, but fighters don't? It is, indeed, a key difference. And it's why I find CS much harder to reconcile with any sort of consistent "reality". If a character can try a trip or drawing move on an opponent, fail it, and then try the sama move again and succeed I can only imagine that the opponent is either incompetent or an imbecile. The idea that the exact same move will work on a skilled opponent multiple times seems beyond "dissociated", to me. You have a good point regarding the decision whether or not to withdraw from the "encounter zone", but it seems to me that this is exactly what "extended rest" [B][I]means[/I][/B]. At least as I run it, the only type of rest possible in any sort of "encounter zone" is a short one. To get an extended rest, the party need to establish a safe camp at the very least. At that point, why on earth does it matter if the required pause is one night or one week?? Self evidently, it seems to me, because the opponents will be ready to block a tumble done the same way a second time. It's a simple representation of the benefits of in-combat surprise. Yes; this I think is the nub of much of 4e's problems. Many folk seem to have leaped to early conclusions and then approached 4e only with their minds wide shut. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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