Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6006680" data-attributes="member: 22779"><p>But, it hit and did MAXIMUM damage. It says so right there in the rules. A critical hit does max damage. But, despite all that, suddenly the player turns around and says, no, that hit did no damage to me. The character can't do anything here. </p><p></p><p>After all, in the absence of the CS mechanics, that hit would do max damage. Did the fighter suddenly, magically gain DR? After all, DR is a magical ability in 3e. Why isn't this a problem?</p><p></p><p>Note, the damage is rolled BEFORE CS dice, not after. The player knows EXACTLY how much damage he's going to take before declaring that he will use a CS die. If he chooses, he can allow any attack to deal regular damage, or he can retcon the damage with CS dice. How can the character choose this?</p><p></p><p>It get's even wonkier with more dice. Fighter hits bad guy. Decides to toss in one extra die of damage. The extra die doesn't kill the bad guy. The player then decides to toss in another CS die and adds a trip effect to the damage. Note, none of this has to be declared before the attack. It can't be actually, since the player needs to know if he hits before applying CS dice.</p><p></p><p>On and on. The player can, one at a time, continue to pile on effects after the fact, so long as he has CS dice.</p><p></p><p>Or, if you want to get REALLY dissociated, put two fighters against each other. Fighter A bumps damage, Fighter B reduces damage, Fighter A spends a die to Push Fighter B back 10 feet. Note, this was all done on a SINGLE attack. What, now we enter Bullet Time from Matrix whenever two fighters fight? We have to telescope time beyond a single round to resolve all the actions for these two characters? How is this not dissociated? After all, this would never occure between two different characters.</p><p></p><p>If the CS dice gave you a bump in AC before the attack came, I'd see your point about no retcon. But it doesn't. It comes AFTER the attack is resolved. There is no way that this is not dissociated. It's time travel rewrites of things that have occurred in the game. The player is making decisions all the way along that the character cannot possibly make.</p><p></p><p>I think what this example illustrates, more than anything else, is people's willingness to ignore dissociation is directly related to whether or not they like the mechanic. IOW, dissociated claims are nothing more than claims of preference and not an actual reflection of the mechanics themselves.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6006680, member: 22779"] But, it hit and did MAXIMUM damage. It says so right there in the rules. A critical hit does max damage. But, despite all that, suddenly the player turns around and says, no, that hit did no damage to me. The character can't do anything here. After all, in the absence of the CS mechanics, that hit would do max damage. Did the fighter suddenly, magically gain DR? After all, DR is a magical ability in 3e. Why isn't this a problem? Note, the damage is rolled BEFORE CS dice, not after. The player knows EXACTLY how much damage he's going to take before declaring that he will use a CS die. If he chooses, he can allow any attack to deal regular damage, or he can retcon the damage with CS dice. How can the character choose this? It get's even wonkier with more dice. Fighter hits bad guy. Decides to toss in one extra die of damage. The extra die doesn't kill the bad guy. The player then decides to toss in another CS die and adds a trip effect to the damage. Note, none of this has to be declared before the attack. It can't be actually, since the player needs to know if he hits before applying CS dice. On and on. The player can, one at a time, continue to pile on effects after the fact, so long as he has CS dice. Or, if you want to get REALLY dissociated, put two fighters against each other. Fighter A bumps damage, Fighter B reduces damage, Fighter A spends a die to Push Fighter B back 10 feet. Note, this was all done on a SINGLE attack. What, now we enter Bullet Time from Matrix whenever two fighters fight? We have to telescope time beyond a single round to resolve all the actions for these two characters? How is this not dissociated? After all, this would never occure between two different characters. If the CS dice gave you a bump in AC before the attack came, I'd see your point about no retcon. But it doesn't. It comes AFTER the attack is resolved. There is no way that this is not dissociated. It's time travel rewrites of things that have occurred in the game. The player is making decisions all the way along that the character cannot possibly make. I think what this example illustrates, more than anything else, is people's willingness to ignore dissociation is directly related to whether or not they like the mechanic. IOW, dissociated claims are nothing more than claims of preference and not an actual reflection of the mechanics themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top