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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6007424" data-attributes="member: 42582"><p>This is pretty much my experience too.</p><p></p><p>Excellent post with which I agree. Individuals may have their own approaches to and techniques for immersion, but I don't see how it can be asserted as a general truth that a mechanic which gives the player more choices to make about the expression of his/her PC during the process of action resolution (rather than giving that task to the GM or the dice) is any sort of <em>obstacle</em> to inhabitation of the PC or immersion in the game situation.</p><p></p><p>For me, this also goes to the matter of "immersion in the game situation". Part of what immerses one in the situation, when playing a D&D spell caster, is having a variety of mechanical options which are sufficiently different in their resolution, and in the impact that that resolution has on the system, to create a decision space that (in a certain metaphorical way) replicates the decision space of the PC.</p><p></p><p>Giving players of fighters mechanical resources to deploy has a similar effect. The decisions are not identical: the PC is looking for possible openings, wondering which to exploit when, whereas the player is studying the physical representation of the combat via map and tokens, and thinking about how to deploy his/her mechanical resources to affect the sitution. Likewise for the player of a caster: the PC is recollecting words of power, gathering ambient magical energy, and making choices about which conjuration to unleash, whereas the player is thinking about differences in spell resistance and saving throws and damage rolls and the like. But in both cases there is a high degree of correlation which is, I think, and everything else being equal, apt to generate immersion in the fictional situation.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6007424, member: 42582"] This is pretty much my experience too. Excellent post with which I agree. Individuals may have their own approaches to and techniques for immersion, but I don't see how it can be asserted as a general truth that a mechanic which gives the player more choices to make about the expression of his/her PC during the process of action resolution (rather than giving that task to the GM or the dice) is any sort of [I]obstacle[/I] to inhabitation of the PC or immersion in the game situation. For me, this also goes to the matter of "immersion in the game situation". Part of what immerses one in the situation, when playing a D&D spell caster, is having a variety of mechanical options which are sufficiently different in their resolution, and in the impact that that resolution has on the system, to create a decision space that (in a certain metaphorical way) replicates the decision space of the PC. Giving players of fighters mechanical resources to deploy has a similar effect. The decisions are not identical: the PC is looking for possible openings, wondering which to exploit when, whereas the player is studying the physical representation of the combat via map and tokens, and thinking about how to deploy his/her mechanical resources to affect the sitution. Likewise for the player of a caster: the PC is recollecting words of power, gathering ambient magical energy, and making choices about which conjuration to unleash, whereas the player is thinking about differences in spell resistance and saving throws and damage rolls and the like. But in both cases there is a high degree of correlation which is, I think, and everything else being equal, apt to generate immersion in the fictional situation. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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