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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6010053" data-attributes="member: 42582"><p>Agreed. The maths that underpins the resolution, and the various options open to the PC - including just fighting - have to make sense.</p><p></p><p>Agreed again.</p><p></p><p>Good example of bad design.</p><p></p><p>I haven't had the same experiences that you did with 4e - maybe me players don't build as mechanically effective PCs, and maybe the world I run as GM is more gonzo, thereby keeping the fiction more in accord with the mechanics (and MM3 damage helps here, too).</p><p></p><p>But given your experience, your response strikes me as entirely rational. <em>The mechanics have to support the story</em>. If the two come apart, then in my view no amount of GM patter and insistence that the players be true to the story can help.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6010053, member: 42582"] Agreed. The maths that underpins the resolution, and the various options open to the PC - including just fighting - have to make sense. Agreed again. Good example of bad design. I haven't had the same experiences that you did with 4e - maybe me players don't build as mechanically effective PCs, and maybe the world I run as GM is more gonzo, thereby keeping the fiction more in accord with the mechanics (and MM3 damage helps here, too). But given your experience, your response strikes me as entirely rational. [I]The mechanics have to support the story[/I]. If the two come apart, then in my view no amount of GM patter and insistence that the players be true to the story can help. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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