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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Argyle King" data-source="post: 6010070" data-attributes="member: 58416"><p>I do think running a more gonzo game helps. As I said elsewhere, the most fun I had running a 4E game was when I just decided to ignore the normal 4E fluff and went for something more off the wall. It was some sort of weird sci-fi I guess. I'm not entirely sure how I'd explain it.</p><p></p><p>The world I built had Battletoads style speeder bikes fueled with magic; blaster guns (which were refluffed wands,) trains, and various other things. I had a great time running the game, and the players seemed to highly enjoy it. </p><p></p><p>As I also said elsewhere, for me, part of the problem was that I felt the game was advertised to me one way, but then it played out in a way that I did not feel was consistent with how it was advertised. "Ze game will remain ze same" certainly didn't help with the misconceptions about how the game would be built. I looked at the preview books for 4E -especially Worlds & Monsters- and I loved what I saw. I was very excited. My play experience was a very quick and violent buzzkill. I credit 4E with helping to motivate me to try a non-D&D game.</p><p></p><p>Today, I am able to enjoy the system. I've gotten rid of a lot of very harsh feelings I had toward it. I did that by finding a game which did what I actually did want it to do. I realized that 4E was built with different ideals than the ideals I have. I learned to accept that, and I learned to accept that I should expect a certain style of game when 4E is involved. I think 4E is a very good game; I just don't always view it as a very good rpg. For me to have the depth and style that I want, the structure of the system gets in the way too much.</p><p></p><p>Again, this is something I've already said somewhere else, but... too often I felt like I had to bend my vision to the will of the system; not often enough did I feel as though I was able to bend the system to the will of my creative vision.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6010070, member: 58416"] I do think running a more gonzo game helps. As I said elsewhere, the most fun I had running a 4E game was when I just decided to ignore the normal 4E fluff and went for something more off the wall. It was some sort of weird sci-fi I guess. I'm not entirely sure how I'd explain it. The world I built had Battletoads style speeder bikes fueled with magic; blaster guns (which were refluffed wands,) trains, and various other things. I had a great time running the game, and the players seemed to highly enjoy it. As I also said elsewhere, for me, part of the problem was that I felt the game was advertised to me one way, but then it played out in a way that I did not feel was consistent with how it was advertised. "Ze game will remain ze same" certainly didn't help with the misconceptions about how the game would be built. I looked at the preview books for 4E -especially Worlds & Monsters- and I loved what I saw. I was very excited. My play experience was a very quick and violent buzzkill. I credit 4E with helping to motivate me to try a non-D&D game. Today, I am able to enjoy the system. I've gotten rid of a lot of very harsh feelings I had toward it. I did that by finding a game which did what I actually did want it to do. I realized that 4E was built with different ideals than the ideals I have. I learned to accept that, and I learned to accept that I should expect a certain style of game when 4E is involved. I think 4E is a very good game; I just don't always view it as a very good rpg. For me to have the depth and style that I want, the structure of the system gets in the way too much. Again, this is something I've already said somewhere else, but... too often I felt like I had to bend my vision to the will of the system; not often enough did I feel as though I was able to bend the system to the will of my creative vision. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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