Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6010142" data-attributes="member: 996"><p>Sorry, I thought the character in your example was a defender. Though, I suppose a Warden does have use for his minors, and a Paladin could heal or a Dwarf defender of any sort second wind with a minor. But, a /second/ minor would be valuable fairly infrequently, I'd think. </p><p></p><p>Wouldn't that be an example of fitting the story to mechanics - the opposite of what you were talking about? Not that I haven't had fun doing that, myself...</p><p></p><p>But, anyway, even if you do simultaneously develop mechanics and story, you've just created mechanics that only work with one story. And that's just not a very handy set of mechanics.</p><p></p><p>The problem we were talking about was 'the grind.' It's one of the closest thing it has to a 'prevalent problem' that actually impacted the play experience. MM3 addressed the problem by making monsters do more damage, and lowered over-high defenses for some, giving them action-preservation and the like, instead. So, are you trying to say that higher damage figures didn't address 'the grind,' because lower defenses also dropped the monsters /faster/? Because, if there are monsters putting the 'outcome of the encounter' back in doubt by being able to drop a PC in a round or two, and PCs are able to hit formerly-grindy monsters often enough to bring them down faster, that would seem to me to point to the grind problem having been solved.</p><p></p><p>And, I think we've mentioned Skill Challenges, which were broken at release to a degree that, well, should be familiar to all us long-time D&Ders. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm not sure what else you might be getting at - it better not be 'dissociative mechanics' or any other such nonsense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The other problems 4e has had have been fairly minor - feat taxes and trap feats, for instance - or downright obscure...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6010142, member: 996"] Sorry, I thought the character in your example was a defender. Though, I suppose a Warden does have use for his minors, and a Paladin could heal or a Dwarf defender of any sort second wind with a minor. But, a /second/ minor would be valuable fairly infrequently, I'd think. Wouldn't that be an example of fitting the story to mechanics - the opposite of what you were talking about? Not that I haven't had fun doing that, myself... But, anyway, even if you do simultaneously develop mechanics and story, you've just created mechanics that only work with one story. And that's just not a very handy set of mechanics. The problem we were talking about was 'the grind.' It's one of the closest thing it has to a 'prevalent problem' that actually impacted the play experience. MM3 addressed the problem by making monsters do more damage, and lowered over-high defenses for some, giving them action-preservation and the like, instead. So, are you trying to say that higher damage figures didn't address 'the grind,' because lower defenses also dropped the monsters /faster/? Because, if there are monsters putting the 'outcome of the encounter' back in doubt by being able to drop a PC in a round or two, and PCs are able to hit formerly-grindy monsters often enough to bring them down faster, that would seem to me to point to the grind problem having been solved. And, I think we've mentioned Skill Challenges, which were broken at release to a degree that, well, should be familiar to all us long-time D&Ders. ;) I'm not sure what else you might be getting at - it better not be 'dissociative mechanics' or any other such nonsense. ;) The other problems 4e has had have been fairly minor - feat taxes and trap feats, for instance - or downright obscure... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top