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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6010144" data-attributes="member: 42582"><p>On this I'm with Johnny3D3D, even though our actual preferred mechanics may be a little different.</p><p></p><p>The example that Johnny3D3D has given over many posts and threads is damage vs objects: the mechanics make them too easy to destroy, relative to the way the fiction presents them. (I personally haven't experienced this, because my players tend to stick to genre conventions rather than explore the attacks vs objects rules - which, from Johnny's experience, sounds like a good thing!)</p><p></p><p>Slightly different examples I have often posted about are the way mechanics can tell a story - give the player of the paladin Valiant Strike (+1 to hit per adjacent foe) and suddenly the player has a reason to have his/her PC charge into the middle of the fray - and therefore <em>become valiant</em>. </p><p></p><p>Hobgoblins' phalanx ability, and goblins' goblin tactics ability in combination with their tendency to benefit from combat advantage help tell a story via mechanics too: everything else being equal, a group of hobgoblins will form a phalanx to enhance their defences, whereas goblins will shift to flank to enhance their attacks.</p><p></p><p>And a power like the Chained Cambion's psychic chains is a more complex example that I posted about <a href="http://www.enworld.org/forum/5949476-post17.html" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6010144, member: 42582"] On this I'm with Johnny3D3D, even though our actual preferred mechanics may be a little different. The example that Johnny3D3D has given over many posts and threads is damage vs objects: the mechanics make them too easy to destroy, relative to the way the fiction presents them. (I personally haven't experienced this, because my players tend to stick to genre conventions rather than explore the attacks vs objects rules - which, from Johnny's experience, sounds like a good thing!) Slightly different examples I have often posted about are the way mechanics can tell a story - give the player of the paladin Valiant Strike (+1 to hit per adjacent foe) and suddenly the player has a reason to have his/her PC charge into the middle of the fray - and therefore [I]become valiant[/I]. Hobgoblins' phalanx ability, and goblins' goblin tactics ability in combination with their tendency to benefit from combat advantage help tell a story via mechanics too: everything else being equal, a group of hobgoblins will form a phalanx to enhance their defences, whereas goblins will shift to flank to enhance their attacks. And a power like the Chained Cambion's psychic chains is a more complex example that I posted about [url=http://www.enworld.org/forum/5949476-post17.html]here[/url]. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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