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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Argyle King" data-source="post: 6011440" data-attributes="member: 58416"><p>I may not necessarily agree with the specifics of your post, but I do agree with the general premise that different mechanical structures have different styles. That is exactly what I was getting at with some of my previous posts. Mechanics and fluff do have a relationship. As such, I believe those two parts of a game should be created hand-in-hand; not independent of each other.</p><p></p><p>As for styles... while there are certain underpinnings of GURPS and the ideals it is built upon which tend to shine through, there are multiple styles which can be played with the game. That is why there is a Gun Fu book as well as Tactical Shooting; both cover similar topics, but do so with very different styles. Again, I'll say that I pointed toward Dungeon Fantasy because it takes the overall system and boils it down to a specific style/genre.</p><p></p><p>That is what I look for 5E to do. I don't look for it to do everything, but I do believe it should be able to cover the D&D styles. To me, that is what I understood modularity to mean -the ability to play 3E style, 4E style, AD&D style; etc- by turning some of the dials of the core components to different settings. If that is not what was meant by the original comments from the designers, I will be completely honest and say I have no idea what they were talking about when they discussed the design goals of the game.</p><p></p><p>I do not feel the 4E mechanical style complimented the 4E fluff very well. Now, if you're a good enough DM or experienced enough with the system, you can be like Pem and do whatever you want. However, being that the system was advertised with ease of play being one of the selling points, that appears to me to be an area where the game may not have performed as well as it was expected to. In short, I do not feel 4E did the 4E style very well. That's a weird thing to say, but it's how I personally feel. I can certainly see the influence of SWSE in 4E.</p><p></p><p>I do feel 4E was a good game. However, I'm not so sure it was necessarily good at being the game it was advertised to be.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6011440, member: 58416"] I may not necessarily agree with the specifics of your post, but I do agree with the general premise that different mechanical structures have different styles. That is exactly what I was getting at with some of my previous posts. Mechanics and fluff do have a relationship. As such, I believe those two parts of a game should be created hand-in-hand; not independent of each other. As for styles... while there are certain underpinnings of GURPS and the ideals it is built upon which tend to shine through, there are multiple styles which can be played with the game. That is why there is a Gun Fu book as well as Tactical Shooting; both cover similar topics, but do so with very different styles. Again, I'll say that I pointed toward Dungeon Fantasy because it takes the overall system and boils it down to a specific style/genre. That is what I look for 5E to do. I don't look for it to do everything, but I do believe it should be able to cover the D&D styles. To me, that is what I understood modularity to mean -the ability to play 3E style, 4E style, AD&D style; etc- by turning some of the dials of the core components to different settings. If that is not what was meant by the original comments from the designers, I will be completely honest and say I have no idea what they were talking about when they discussed the design goals of the game. I do not feel the 4E mechanical style complimented the 4E fluff very well. Now, if you're a good enough DM or experienced enough with the system, you can be like Pem and do whatever you want. However, being that the system was advertised with ease of play being one of the selling points, that appears to me to be an area where the game may not have performed as well as it was expected to. In short, I do not feel 4E did the 4E style very well. That's a weird thing to say, but it's how I personally feel. I can certainly see the influence of SWSE in 4E. I do feel 4E was a good game. However, I'm not so sure it was necessarily good at being the game it was advertised to be. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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