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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="timASW" data-source="post: 6012960" data-attributes="member: 6698787"><p>As of now I'm feeling pretty positive about 5e from what I've seen.... But that being said it wont be the one true edition for me unless they dont add a shred more complexity then exists right now. </p><p></p><p>When they said "modular" I had hope. What I want is a game to replace my other multiple games. By that I mean</p><p></p><p>I play WoD when i want gritty, story driven games with simple mechanics, </p><p>I play spycraft when I want modern action games</p><p>I play dark heresy when i want sci-fi. </p><p>I play true 20 when i want, well pretty much any kind of fantasy. </p><p></p><p>And I play pathfinder when I cant convince new players who want fantasy to give true 20 a shot. </p><p></p><p>This is a problem. My current, core group is really open to changing genres and story types which is cool. But most arent hard core gamers who know lots of different systems. So whenever I want to change I either need to teach people a brand new system or find a new game with people who know that system. </p><p></p><p>What I would love from "modular" D&D is the ability to play any of these styles with the same basic, core rules. Similar to 3e and D20 modern before, but obviously better done. </p><p></p><p>That way I'm not teaching a new game, I'm saying "we're playing D&D with the gritty horror module, or D&D with the space adventure module". </p><p></p><p>And at the moment it doesnt look like thats the plan at all. So even though I feel pretty positive about what I've seen as a game I simply dont need it. I already have 2 fantasy games that fill that niche. One simple and one complex. </p><p></p><p>So why would i need to drop a couple hundred bucks on new books? </p><p></p><p>And thats why it wont be able to unite ME as part of their base. I suspect i'm not the only one who was hoping for that sort of modularity.</p></blockquote><p></p>
[QUOTE="timASW, post: 6012960, member: 6698787"] As of now I'm feeling pretty positive about 5e from what I've seen.... But that being said it wont be the one true edition for me unless they dont add a shred more complexity then exists right now. When they said "modular" I had hope. What I want is a game to replace my other multiple games. By that I mean I play WoD when i want gritty, story driven games with simple mechanics, I play spycraft when I want modern action games I play dark heresy when i want sci-fi. I play true 20 when i want, well pretty much any kind of fantasy. And I play pathfinder when I cant convince new players who want fantasy to give true 20 a shot. This is a problem. My current, core group is really open to changing genres and story types which is cool. But most arent hard core gamers who know lots of different systems. So whenever I want to change I either need to teach people a brand new system or find a new game with people who know that system. What I would love from "modular" D&D is the ability to play any of these styles with the same basic, core rules. Similar to 3e and D20 modern before, but obviously better done. That way I'm not teaching a new game, I'm saying "we're playing D&D with the gritty horror module, or D&D with the space adventure module". And at the moment it doesnt look like thats the plan at all. So even though I feel pretty positive about what I've seen as a game I simply dont need it. I already have 2 fantasy games that fill that niche. One simple and one complex. So why would i need to drop a couple hundred bucks on new books? And thats why it wont be able to unite ME as part of their base. I suspect i'm not the only one who was hoping for that sort of modularity. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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