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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Remathilis" data-source="post: 6013417" data-attributes="member: 7635"><p>That's actually the point. Perhaps the gnolls, chaotic and evil, pounce on the halfling looking for hobbitburgers. But perhaps they're guarding something. Perhaps they enjoy they're position of cover, or perhaps they're waiting for some other prey to come buy. That is for me, the DM, to decide. I might rule the gnolls are hungry and it might work automatically, or that it could be done with a bluff check, or that the gnolls simply won't be fooled again' and it fails. A power like CaGI ruins that narrative for me. It takes that choice out of my hand and plops it into the player, who is always going to give his PC the advantage in this case. </p><p></p><p></p><p></p><p>Um, yeah. The DM has three jobs: Referee (rules-adjuster), Narrator (scene setter), and Loyal Opposition (monster runner). His job is to make sure all three of these things are in balance. He has the right to smack down those who use one area to break down another. If using the rules breaks either the setting of world (verisimilitude, if you will) or his ability to run encounters in a reasonable, challenging way, the DM has imperative to put on his referee hat and smack that rule down. </p><p></p><p></p><p></p><p>Which defeats the purpose of calling it "prone". If the description and even the name "prone" has no meaning, why call it that?</p><p></p><p></p><p></p><p>Grenades don't light underwater. Yeah, I know, magic. I might allow a bonus to saves, (I already said fire resistance should hold out against steam) and defintely nothing is catching on fire. </p><p></p><p></p><p></p><p>Without debating the idea of a being of living energy and its physics, you can't "burn" heat. If anything, making it hotter is going to make it stronger. Despite the adage, you can't "fight fire with fire" except by consuming its fuel (as is done with forest fires), and if a fire elemental has no "fuel" it needs to live, burning it hotter shouldn't do anything to it.</p><p></p><p></p><p></p><p>Magic breaks the rules. Its why its magic. Try doing it WITHOUT magic spells or items. </p><p></p><p></p><p></p><p>Good. The idea that PCs can try ANY skill in a skill challenge and assume it has even the slightest chance of working is silly. There is easy, medium and hard, and there is flat out no. </p><p></p><p></p><p></p><p>I don't know 4e well enough to cite chapter and verse additional powers, but the fact you just mentioned a second (which is apparently out of bounds) makes me feel there was some belief in this system. Its like saying; "Bob is a great guy, if you forget the two people he murdered."</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6013417, member: 7635"] That's actually the point. Perhaps the gnolls, chaotic and evil, pounce on the halfling looking for hobbitburgers. But perhaps they're guarding something. Perhaps they enjoy they're position of cover, or perhaps they're waiting for some other prey to come buy. That is for me, the DM, to decide. I might rule the gnolls are hungry and it might work automatically, or that it could be done with a bluff check, or that the gnolls simply won't be fooled again' and it fails. A power like CaGI ruins that narrative for me. It takes that choice out of my hand and plops it into the player, who is always going to give his PC the advantage in this case. Um, yeah. The DM has three jobs: Referee (rules-adjuster), Narrator (scene setter), and Loyal Opposition (monster runner). His job is to make sure all three of these things are in balance. He has the right to smack down those who use one area to break down another. If using the rules breaks either the setting of world (verisimilitude, if you will) or his ability to run encounters in a reasonable, challenging way, the DM has imperative to put on his referee hat and smack that rule down. Which defeats the purpose of calling it "prone". If the description and even the name "prone" has no meaning, why call it that? Grenades don't light underwater. Yeah, I know, magic. I might allow a bonus to saves, (I already said fire resistance should hold out against steam) and defintely nothing is catching on fire. Without debating the idea of a being of living energy and its physics, you can't "burn" heat. If anything, making it hotter is going to make it stronger. Despite the adage, you can't "fight fire with fire" except by consuming its fuel (as is done with forest fires), and if a fire elemental has no "fuel" it needs to live, burning it hotter shouldn't do anything to it. Magic breaks the rules. Its why its magic. Try doing it WITHOUT magic spells or items. Good. The idea that PCs can try ANY skill in a skill challenge and assume it has even the slightest chance of working is silly. There is easy, medium and hard, and there is flat out no. I don't know 4e well enough to cite chapter and verse additional powers, but the fact you just mentioned a second (which is apparently out of bounds) makes me feel there was some belief in this system. Its like saying; "Bob is a great guy, if you forget the two people he murdered." [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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