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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Balesir" data-source="post: 6014610" data-attributes="member: 27160"><p>All the boys but my Johnny are marching out of step, huh?</p><p></p><p>On the contrary - the chances of beating that lock <em>define what it really is and does in the game world</em>. Whatever codswallop the descriptive text says, that probability dictates how that lock (when did it become a lock, BTW?) will work in the game world. I'll explain further with this very example, below.</p><p></p><p>All that tells me is that you want the game to "talk a good talk" but don't really care when it comes to actually delivering any goods.</p><p></p><p>Let's break that down. A pool of seven might typically come from an attribute of 3 and a skill of 4, or from an attribute of 4 and a skill of 3. So, this is either an individual of above average talent (Att.3) and very high level of skill (skill 4 - almost human maximum), or an individual of very pronounced talent (Att.4) and professional/competent level of skill (skill 3). And they could defeat an "off the shelf at home depot quality" lock 75% of the time. Really??</p><p></p><p>This illustrates the problem; you don't seem to have a clear idea of what that "2 successes to defeat" lock actually means in the game world - and I very much doubt the players do, either. So, for all the information you've got, the GM might as well say "you're facing a wubblifuss with two bratzgurgle flustertins - what are you going to do?"</p></blockquote><p></p>
[QUOTE="Balesir, post: 6014610, member: 27160"] All the boys but my Johnny are marching out of step, huh? On the contrary - the chances of beating that lock [I]define what it really is and does in the game world[/I]. Whatever codswallop the descriptive text says, that probability dictates how that lock (when did it become a lock, BTW?) will work in the game world. I'll explain further with this very example, below. All that tells me is that you want the game to "talk a good talk" but don't really care when it comes to actually delivering any goods. Let's break that down. A pool of seven might typically come from an attribute of 3 and a skill of 4, or from an attribute of 4 and a skill of 3. So, this is either an individual of above average talent (Att.3) and very high level of skill (skill 4 - almost human maximum), or an individual of very pronounced talent (Att.4) and professional/competent level of skill (skill 3). And they could defeat an "off the shelf at home depot quality" lock 75% of the time. Really?? This illustrates the problem; you don't seem to have a clear idea of what that "2 successes to defeat" lock actually means in the game world - and I very much doubt the players do, either. So, for all the information you've got, the GM might as well say "you're facing a wubblifuss with two bratzgurgle flustertins - what are you going to do?" [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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