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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="timASW" data-source="post: 6014897" data-attributes="member: 6698787"><p>That would assume everyone thinks theres a problem with the systems mechanics. 2 decades or so of successful sales disprove that theory though. </p><p></p><p></p><p></p><p>No, thats not really true at all. </p><p></p><p>Take the real world for an example. There are different ways to define a lock. </p><p></p><p>A. A device when that when attached to a door and engaged prevents the handle from turning without a key. </p><p></p><p>B. A device when that when attached to a door prevents it from opening to unauthorized entrants. </p><p></p><p> Now every single cheap bathroom door in America has a "lock" or near enough as not to matter. </p><p></p><p> Do they qualify as locks under A? Absolutely, they are locks. </p><p></p><p> Do they qualify as locks under B? Nope. An athritic 80 year could kick the average bathroom door in without trying hard. They are absolutely NOT locks. </p><p></p><p> So which is it? Locks or not locks? And where do you see their actual likelyhood of succeeding at their function appear in the definitions? </p><p></p><p> Of course they locks. Whether they work or not does not matter. A lock is a lock is a lock. </p><p></p><p> </p><p></p><p></p><p></p><p></p><p></p><p>You forgot that individual also has the right TOOLS. Otherwise he would have a penalty. So do i think an above average individual (2 is an average score) with a advanced training (4 dots, 2 dots is average trained professional in a skill) and the proper tools for the job (in this case a locksmiths kit) can open that door 75% of the time? Absolutely. If anything his chance is too low. </p><p></p><p>Compared to an average person with no tools. 2 dots in ability, no training, so -2 for physical skill untrained and an additional unnecessary penalty for no tools. That character gets one dice, only succeeds on a 10 and any 1's cancel out a success and risk critical failure. His odds compared to a trained and equipped professional are so low as to be negligible. </p><p></p><p>I find that quite intuitive and realistic, as well as simple to remember and adjudicate in play. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>On the contrary, i know exactly what it means and why. And so does anyone with more then a passing familiarity with the system. Including all the people who play it.</p></blockquote><p></p>
[QUOTE="timASW, post: 6014897, member: 6698787"] That would assume everyone thinks theres a problem with the systems mechanics. 2 decades or so of successful sales disprove that theory though. No, thats not really true at all. Take the real world for an example. There are different ways to define a lock. A. A device when that when attached to a door and engaged prevents the handle from turning without a key. B. A device when that when attached to a door prevents it from opening to unauthorized entrants. Now every single cheap bathroom door in America has a "lock" or near enough as not to matter. Do they qualify as locks under A? Absolutely, they are locks. Do they qualify as locks under B? Nope. An athritic 80 year could kick the average bathroom door in without trying hard. They are absolutely NOT locks. So which is it? Locks or not locks? And where do you see their actual likelyhood of succeeding at their function appear in the definitions? Of course they locks. Whether they work or not does not matter. A lock is a lock is a lock. You forgot that individual also has the right TOOLS. Otherwise he would have a penalty. So do i think an above average individual (2 is an average score) with a advanced training (4 dots, 2 dots is average trained professional in a skill) and the proper tools for the job (in this case a locksmiths kit) can open that door 75% of the time? Absolutely. If anything his chance is too low. Compared to an average person with no tools. 2 dots in ability, no training, so -2 for physical skill untrained and an additional unnecessary penalty for no tools. That character gets one dice, only succeeds on a 10 and any 1's cancel out a success and risk critical failure. His odds compared to a trained and equipped professional are so low as to be negligible. I find that quite intuitive and realistic, as well as simple to remember and adjudicate in play. On the contrary, i know exactly what it means and why. And so does anyone with more then a passing familiarity with the system. Including all the people who play it. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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