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*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="billd91" data-source="post: 6016335" data-attributes="member: 3400"><p>As far as the magic item goes, it may cost 8000 gp to craft it, but that 8000 probably isn't originally all in the form of cash. A substantial part of it is most likely other items sold for half price, meaning it still takes up most of the 16,000 out of 27,000 gp in your expected wealth by level. That's a substantial investment. Meanwhile, that fighter's +2 sword might have been one recovered in treasure by now (or bought) but either way its value is 8000, not 16,000. So it's likely a smaller investment relative to his 27,000 gp expected wealth than the wizard's headband of intellect +4.</p><p></p><p>Other players might have taken one of those stat bumps to increase an odd value in Con to gain more hit points, or improve his AC by increasing an odd Dexterity. Another player entirely might have devoted some of it to ameliorate an overly dumped Strength stat when he discovered how little he could actually carry without being penalized.</p><p></p><p>But you've chosen to focus on improving your spell DCs to the exclusion of broader development. I'm not saying that's irrational at all. I'm not saying it's wrong. But it's directed at pushing the spell DC envelope as much as you can given your initial position and can cause problems that will not appear if you don't do it. As a DM, I would tell you to moderate unless everyone were playing the same optimization game just as I would if you were sticking lots of high powered or No Normal Defense attacks into a cheap and legal multi-power in Champions.</p></blockquote><p></p>
[QUOTE="billd91, post: 6016335, member: 3400"] As far as the magic item goes, it may cost 8000 gp to craft it, but that 8000 probably isn't originally all in the form of cash. A substantial part of it is most likely other items sold for half price, meaning it still takes up most of the 16,000 out of 27,000 gp in your expected wealth by level. That's a substantial investment. Meanwhile, that fighter's +2 sword might have been one recovered in treasure by now (or bought) but either way its value is 8000, not 16,000. So it's likely a smaller investment relative to his 27,000 gp expected wealth than the wizard's headband of intellect +4. Other players might have taken one of those stat bumps to increase an odd value in Con to gain more hit points, or improve his AC by increasing an odd Dexterity. Another player entirely might have devoted some of it to ameliorate an overly dumped Strength stat when he discovered how little he could actually carry without being penalized. But you've chosen to focus on improving your spell DCs to the exclusion of broader development. I'm not saying that's irrational at all. I'm not saying it's wrong. But it's directed at pushing the spell DC envelope as much as you can given your initial position and can cause problems that will not appear if you don't do it. As a DM, I would tell you to moderate unless everyone were playing the same optimization game just as I would if you were sticking lots of high powered or No Normal Defense attacks into a cheap and legal multi-power in Champions. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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