Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6016895" data-attributes="member: 42582"><p>GNS narrativist aren't especially interested in genre emulation, though it can help with action resolution (especially if you don't have process simulationist mechanics to settle disputes about what exactly is happening in the fiction). Their goal is that decisions made by the participants during play produce a worthwhile and satisfying story, <em>even though</em> no one, during play, has the job of being responsible for this. (Rather, the players are responsible for building PCs which are rich in story potential, and then playing them; and the GM is responsible for framing scenes which will elucidate that story potential, and then keeping the pressure up on the players.)</p><p></p><p>I think 4e is the best version of D&D around for vanilla narrativism because it drops many traditional D&D concerns and mechanics that tend to reinforce a focus on simulation (esp the "independent reality" simulation you mention) at the expense of focusing on the stakes of any given conflict.</p><p></p><p>But I think it can also probably do "genre emulation" simulation quite nicely - via adventure paths and the like.</p><p></p><p>I was pointing to the GM not as a cause of simulationism, but as having an important role to play in "stopping the reinforcing of simulationist approaches to play" (assuming that a group is wanting to move away from simulationism towards narrativism). And I was basing this on a general conception of the infuence and power that a GM enjoys in traditional RPGs.</p><p></p><p>I'm not sure whether the presence or absence of a GM increases the tendency to simulation.</p><p></p><p>We've discussed this before. I still don't think I follow. Why does rules proliferation push towards G or S? If the rules aren't simulationist in orientation, you can avoid S. Why must they push towards G, though? Because they create a framework that can be exploited, thereby allowing gamism to emerge as the "creeping doom"?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6016895, member: 42582"] GNS narrativist aren't especially interested in genre emulation, though it can help with action resolution (especially if you don't have process simulationist mechanics to settle disputes about what exactly is happening in the fiction). Their goal is that decisions made by the participants during play produce a worthwhile and satisfying story, [I]even though[/I] no one, during play, has the job of being responsible for this. (Rather, the players are responsible for building PCs which are rich in story potential, and then playing them; and the GM is responsible for framing scenes which will elucidate that story potential, and then keeping the pressure up on the players.) I think 4e is the best version of D&D around for vanilla narrativism because it drops many traditional D&D concerns and mechanics that tend to reinforce a focus on simulation (esp the "independent reality" simulation you mention) at the expense of focusing on the stakes of any given conflict. But I think it can also probably do "genre emulation" simulation quite nicely - via adventure paths and the like. I was pointing to the GM not as a cause of simulationism, but as having an important role to play in "stopping the reinforcing of simulationist approaches to play" (assuming that a group is wanting to move away from simulationism towards narrativism). And I was basing this on a general conception of the infuence and power that a GM enjoys in traditional RPGs. I'm not sure whether the presence or absence of a GM increases the tendency to simulation. We've discussed this before. I still don't think I follow. Why does rules proliferation push towards G or S? If the rules aren't simulationist in orientation, you can avoid S. Why must they push towards G, though? Because they create a framework that can be exploited, thereby allowing gamism to emerge as the "creeping doom"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top