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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 6016985" data-attributes="member: 87792"><p>At level 8? All large predators with 6hd or more. In practice in the SRD that's lions and tigers and bears (oh, my!)</p><p> </p><p></p><p> </p><p>All the large ones I can think of have strengths in the mid 20s. That's a pretty significant power boost!</p><p> </p><p></p><p> </p><p>They don't have to. But the large forms are going to <em>challenge </em>the fighter. Strength 29, large, and improved grab for a brown bear IIRC. Enough of a schtick to rival the fighter. And that's <em>before</em> your companion helps out. Again the companion is probably worth a fighter. So that's two half fighters you've got. Which means even without spells or skills you've got two fighter-rivals in the party to beat up the fighter (and mangle the action economy).</p><p> </p><p></p><p> </p><p>There don't need to be a ton. There are <em>enough</em>. A couple is enough and 1/spell level is overkill, and there are more than a couple of Summon Natures' Ally spells on their own. <a href="http://www.d20srd.org/srd/spells/entangle.htm" target="_blank">Entangle</a> is something wizards only wish they had. <a href="http://www.d20srd.org/srd/spellLists/druidSpells.htm" target="_blank">Call Lightning</a> breaks trash. So you're already a pair of beatsticks that can challenge the fighter against single targets. And now you can shut down multiple targets outdoors in a way that makes wizards turn green with envy from level 1. And then outside combat the fighter is as usual reliant on his pathetic skill points and no class features. The druid gets more class features, more skill points, spells, and a useful primary stat.</p><p> </p><p></p><p> </p><p>At 8th level you can wildshape 3/day for 8 hours a time. That ... adds up to 24 hours.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6016985, member: 87792"] At level 8? All large predators with 6hd or more. In practice in the SRD that's lions and tigers and bears (oh, my!) All the large ones I can think of have strengths in the mid 20s. That's a pretty significant power boost! They don't have to. But the large forms are going to [I]challenge [/I]the fighter. Strength 29, large, and improved grab for a brown bear IIRC. Enough of a schtick to rival the fighter. And that's [I]before[/I] your companion helps out. Again the companion is probably worth a fighter. So that's two half fighters you've got. Which means even without spells or skills you've got two fighter-rivals in the party to beat up the fighter (and mangle the action economy). There don't need to be a ton. There are [I]enough[/I]. A couple is enough and 1/spell level is overkill, and there are more than a couple of Summon Natures' Ally spells on their own. [URL="http://www.d20srd.org/srd/spells/entangle.htm"]Entangle[/URL] is something wizards only wish they had. [URL="http://www.d20srd.org/srd/spellLists/druidSpells.htm"]Call Lightning[/URL] breaks trash. So you're already a pair of beatsticks that can challenge the fighter against single targets. And now you can shut down multiple targets outdoors in a way that makes wizards turn green with envy from level 1. And then outside combat the fighter is as usual reliant on his pathetic skill points and no class features. The druid gets more class features, more skill points, spells, and a useful primary stat. At 8th level you can wildshape 3/day for 8 hours a time. That ... adds up to 24 hours. [/QUOTE]
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