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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 6017486" data-attributes="member: 22779"><p>As I said, it's nothing about proving a negative.</p><p></p><p>Assume for a second that people are posting in good faith. They really are having an issue with balance between casters and non-casters. They point to reams of evidence where these problems lie - game changing spells, linear fighters/quadradic wizards, stat comparisons between classes, etc. </p><p></p><p>In response, I get told that I should "play smart" and these problems will all go away. Ok, fair enough. What does "play smart" mean?</p><p></p><p>*cue crickets*</p><p></p><p>And that's where the conversation stops. I get told that having a +4 stat boost item on an 8th level character is too powerful, I'm redlining the system. I get told that I should change my playstyle to this, that and the other thing, but, not really of course, because if I do the exact opposite, I still won't have problems. I get told that groups and players will have access to knowledge allowing them to pick and choose encounters without any actual evidence as to HOW this can be done when the chances of success are virtually nil. On and on and on.</p><p></p><p>It's like punching smoke. I don't really care one whit how many people have, or don't have, this problem. How does that help me? Even if I'm the only one having this problem, no one can still actually articulate any real advice on how to avoid the problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6017486, member: 22779"] As I said, it's nothing about proving a negative. Assume for a second that people are posting in good faith. They really are having an issue with balance between casters and non-casters. They point to reams of evidence where these problems lie - game changing spells, linear fighters/quadradic wizards, stat comparisons between classes, etc. In response, I get told that I should "play smart" and these problems will all go away. Ok, fair enough. What does "play smart" mean? *cue crickets* And that's where the conversation stops. I get told that having a +4 stat boost item on an 8th level character is too powerful, I'm redlining the system. I get told that I should change my playstyle to this, that and the other thing, but, not really of course, because if I do the exact opposite, I still won't have problems. I get told that groups and players will have access to knowledge allowing them to pick and choose encounters without any actual evidence as to HOW this can be done when the chances of success are virtually nil. On and on and on. It's like punching smoke. I don't really care one whit how many people have, or don't have, this problem. How does that help me? Even if I'm the only one having this problem, no one can still actually articulate any real advice on how to avoid the problem. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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