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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 6019625" data-attributes="member: 87792"><p>The stakes involved and the probability and risk of failure. The stakes involved in D&D are "If you fail you will not live to see tomorrow" mixed often enough with "If you fail your home town will be razed to the ground, and everyone you care about enslaved". That's what I call motivation!</p><p></p><p>The stakes on the other hand for not focussing to become the top of your profession are much <em>much</em> more nebulous. And the rewards for doing other things are greater - you aren't in immediate danger. Spending time with your family is more likely to be desirable when you don't have a goblin army preparing and that if you don't defeat is going to kill you and your spouse and enslave your children.</p><p></p><p>Not optimising <em>in character</em> means you simply aren't taking the stakes seriously. Which is much more justifiable in real life.</p><p> </p><p></p><p></p><p>All games are competative. It's part of the <em>point</em>. Step on up. Challenge yourself.</p><p></p><p></p><p></p><p>Could you unpack why you think this is the case please? Especially when it relates to in character choice.</p><p> </p><p></p><p></p><p>Normally in response to the unconstrained gravedancing done by 3.X and Pathfinder fans who want the ground of 4e ploughed over and salted. And I don't think anyone's said they are irrelevant. Merely that you need to produce a product so much better than Paizo does <em>at what Paizo does</em> that it's almost impossible.</p><p></p><p></p><p></p><p>They never thought the fanbase was irrelevant. Merely that everyone had the same issues with it.</p><p></p><p></p><p></p><p>I'm not actually talking about hard optimisation. Loading your spell book down with conjurations because they ignore SR is not exactly hard optimisation.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6019625, member: 87792"] The stakes involved and the probability and risk of failure. The stakes involved in D&D are "If you fail you will not live to see tomorrow" mixed often enough with "If you fail your home town will be razed to the ground, and everyone you care about enslaved". That's what I call motivation! The stakes on the other hand for not focussing to become the top of your profession are much [I]much[/I] more nebulous. And the rewards for doing other things are greater - you aren't in immediate danger. Spending time with your family is more likely to be desirable when you don't have a goblin army preparing and that if you don't defeat is going to kill you and your spouse and enslave your children. Not optimising [I]in character[/I] means you simply aren't taking the stakes seriously. Which is much more justifiable in real life. All games are competative. It's part of the [I]point[/I]. Step on up. Challenge yourself. Could you unpack why you think this is the case please? Especially when it relates to in character choice. Normally in response to the unconstrained gravedancing done by 3.X and Pathfinder fans who want the ground of 4e ploughed over and salted. And I don't think anyone's said they are irrelevant. Merely that you need to produce a product so much better than Paizo does [I]at what Paizo does[/I] that it's almost impossible. They never thought the fanbase was irrelevant. Merely that everyone had the same issues with it. I'm not actually talking about hard optimisation. Loading your spell book down with conjurations because they ignore SR is not exactly hard optimisation. [/QUOTE]
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