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General Tabletop Discussion
*Pathfinder & Starfinder
With the experience of multiple previous editions, why's Dexterity STILL an uberstat?
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<blockquote data-quote="Psikus" data-source="post: 5919881" data-attributes="member: 66049"><p>Though I agree that Dex is likely the most useful ability, I do think there is a case for characters in medium or heavy armor to not prioritize it that much (or even use it as a dump stat). Consider the following:</p><p>- Medium/heavy armor halves/negates Dex modifiers to AC, not just bonuses. So having a Dex penalty is not really a factor (unlike other editions like 3.x).</p><p>- Caster classes can't afford Dex as a primary ability. A caster proficient with heavy armor (i.e. cleric) is probably better off using it, in terms of AC, rather than investing in Dex and light armor.</p><p>- Characters gain ability bonuses based on their race and class. A dwarven fighter will likely not gain any Dex bonus, which is an incentive to focus on Strength instead.</p><p></p><p>So I don't think Dex is a big deal, as long as you have the option to use medium/heavy armor. So, looking at the classes in the current playtest:</p><p>- Wizard: Wants a lot of Dex, but still has Int as primary</p><p>- Rogue: Dex primary</p><p>- Cleric: Can use either Str or Dex as secondary. Could conceivably ignore both, and rely on Wis-based spells (i.e. Radiant Lance) as main attacks.</p><p>- Fighter: Can use either Str or Dex as primary.</p></blockquote><p></p>
[QUOTE="Psikus, post: 5919881, member: 66049"] Though I agree that Dex is likely the most useful ability, I do think there is a case for characters in medium or heavy armor to not prioritize it that much (or even use it as a dump stat). Consider the following: - Medium/heavy armor halves/negates Dex modifiers to AC, not just bonuses. So having a Dex penalty is not really a factor (unlike other editions like 3.x). - Caster classes can't afford Dex as a primary ability. A caster proficient with heavy armor (i.e. cleric) is probably better off using it, in terms of AC, rather than investing in Dex and light armor. - Characters gain ability bonuses based on their race and class. A dwarven fighter will likely not gain any Dex bonus, which is an incentive to focus on Strength instead. So I don't think Dex is a big deal, as long as you have the option to use medium/heavy armor. So, looking at the classes in the current playtest: - Wizard: Wants a lot of Dex, but still has Int as primary - Rogue: Dex primary - Cleric: Can use either Str or Dex as secondary. Could conceivably ignore both, and rely on Wis-based spells (i.e. Radiant Lance) as main attacks. - Fighter: Can use either Str or Dex as primary. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
With the experience of multiple previous editions, why's Dexterity STILL an uberstat?
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