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General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="fuindordm" data-source="post: 6454036" data-attributes="member: 5435"><p>Riffing off of Mercurius, I feel like 5e is the edition that 4e should have been. When I first heard about 4e I really thought they were going to fix the two main problems I saw with 3e: out-of-hand math at high levels and overly rigid classes (there was never a good standard for modifying or swapping class abilities, so people relied on feats and multiclassing). Instead I got the board game version of D&D. I'm not complaining: 4E is a fun game and the lateral design move generated a lot of innovative ideas that enriched 5E. </p><p></p><p>So anyway, even though I don't have the DMG yet I'm already very satisfied with the new edition and it is closer than any other version to my personal preferences. If I were running AD&D I would add tons of options for people to customize their characters; if I were running 3E I would try to find ways to reduce the complexity of the game and limit character power (or stop at 10th level). 5E seems to hit the sweet spot between customizability and simplicity.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6454036, member: 5435"] Riffing off of Mercurius, I feel like 5e is the edition that 4e should have been. When I first heard about 4e I really thought they were going to fix the two main problems I saw with 3e: out-of-hand math at high levels and overly rigid classes (there was never a good standard for modifying or swapping class abilities, so people relied on feats and multiclassing). Instead I got the board game version of D&D. I'm not complaining: 4E is a fun game and the lateral design move generated a lot of innovative ideas that enriched 5E. So anyway, even though I don't have the DMG yet I'm already very satisfied with the new edition and it is closer than any other version to my personal preferences. If I were running AD&D I would add tons of options for people to customize their characters; if I were running 3E I would try to find ways to reduce the complexity of the game and limit character power (or stop at 10th level). 5E seems to hit the sweet spot between customizability and simplicity. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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